privateguba wrote:Just a few things: Is there suposed to be any intro video for it? I remember that the OFP rugen had to be installed on X_PMC instead of @PMC or no intro video would run. Tried it here but didn't work. That tank battle intro was very cool in OFP.
Good call, the intro is missing. I have added it to bugs list and it will be fixed for next release.
Just small things about AGS stuff: The oil Derricks are solid blocks (no transparency),
Not sure if you mean the same object, but ags_inds the oilwell object was JUST fixed today, I modeled the part which was made solid block on the OFP to ArmA/ArmA2 conversion. It will show up on the next ags_inds release.
many guard rails and the port crane ladder are also solid blocks. One structure from the industry has invisible walls that don't let the player enter it and climb the stairs. The crane also can't be climbed to the top. Many buildings that were openable in OFP are locked in ARMA 2. The big oil 'tanks' in the refinery don't blow up.
Yeah I also made a list of the objects which lack the OFP functionality, I'm hoping to fix the opening doors in config for next release, I cannot promise if I re-model/texture the solid windows on some warehouses etc.
OFP/BIS stuff: From afar (1km +) the bridge spans are invisible.
If you find a fix for the "magic bridge" please let me know and I'll fix it.
I'm going to start playing the tank hunter campaing right now.
I would be more than happy to hear your bug reports or even war stories from it
If you have any interest in finishing it you could make the cities a little better (fences, walls) add a little more clutter, more farm houses, better barracks...
I consider it finished long time ago, in OFP already. PMC Rugen and Rattler are OFP ports (where PMC 51km Desert again is kind of native arma/arma2 terrain) and I don't want to change them from the original design. If I start to upgrade them to "arma2 standards" then there is no end to the feature creep. So they are as is and will be like that forever.
Of course if there is gameplay effecting bugs on the design, then I'm willing to tweak or change it. One example comes to mind that in PMC Rattler the bases had no roads through them as in OFP it didn't effect gameplay at all, you could run and drive through them just fine. However in arma2 with the current cfgSurfaces configs and vehicle terrain coeff's, its ridiculous that your hmmwv slows to pretty much walking speeds when driving through the base perimeter and then when hitting asfalt road again you are racing 100km/h. This I will change and add roads to the bases. The roads won't break existing missions while they still effect how the bases work quite much... this is one of the cases where I'm willing to change or upgrade things.
Keep up the feedback coming its much appreciated.