AGS Port / Harbor Pack

AGS Port / Harbor Pack v1.9 ArmA 2 CO port by PMC.

This is old OFP addon by Agent Smith (AGS) ported to ArmA 1 and now ArmA 2 by PMC. This addon includes several different port / harbor buildings to be used in WRP terrains and in missions as objects placed in mission editor. This does not work with OFP anymore.

AGS was so kind to grant permissions to anyone porting/using them in ArmA 1, he posted this in the bis forum for everyone to see. All the pbo/path etc names are identical to the OFP ones in original release, so any ported missions or terrains will work without editing.

These objects are same as AGS made them in OFP, except that config has been rewritten to work in ArmA 2, models have been touched up with few properties and ArmA 2 optimizations as well as all models now have last resolution LOD less than 100 points to maximize performance. The model textures have been merged and normal / specular maps (rvmats) are done.

This addon is very high performance with 1 section count.

Required Addons

None, this doesn't require any additional addons, just ArmA 2 Combined Operations (ArmA 2 + ArmA 2 Operation Arrowhead).

Install

Just copy the addon pbo's into directory of your choice and use -mod parameter to launch ArmA 2. For more details read HOWTO Install ArmA 2 Addons.

Changelog

--- fixes v1.9
- normal maps redone with much lesser bump.
- no property class in pmc\ags_port\crane1tower.p3d, fixed.

--- fixes v1.8
- mod.cpp and image added for expansions and main menus.
- Cannot create non-ai vehicle AGS_crane1base - is taken into alice module. utes have cranes, fixed.

--- fixes v1.4
- $pboprefix$ missing, added.
- config separated from the main addon.
- signature keys v2 used.

--- fixes v1.3.1
- small cfgPatches compatibility fix for PMC 51km Desert terrain.

--- v1.3 initial ArmA 2 release
- initial release.

Class Names

^ Class name ^ Name ^
| AGS_NEW_pier0 | Pier 0 |
| AGS_NEW_pier1 | Pier 1 |
| AGS_NEW_pier1b | Pier 1B |
| AGS_NEW_pier1c | Pier 1C |
| AGS_NEW_pier1h | Pier 1 (Helipad) |
| AGS_NEW_pier1p | Pier 1 (Sever) |
| AGS_NEW_pier1s | Pier 1 (Stairs) |
| AGS_NEW_pier2 | Pier 2 |
| AGS_NEW_pier2u | Pier 2U |
| AGS_NEW_pier2s | Pier 2 (Stairs) |
| AGS_NEW_GSMtransmiter | GSM Transmiter |
| AGS_NEW_bldgs1 | Harbor Buildings 1 |
| AGS_NEW_bldgs2 | Harbor Buildings 2 |
| AGS_prefab_pier0_01 |  |
| AGS_prefab_pier0_02 |  |
| AGS_prefab_pier1_01 |  |
| AGS_prefab_pier1_02 |  |
| AGS_prefab_pier1_03 |  |
| AGS_prefab_pier1_04 |  |
| AGS_prefab_pier1_05 |  |
| AGS_prefab_pier1b_01 |  |
| AGS_prefab_pier1b_02 |  |
| AGS_prefab_pier1c_01 |  |
| AGS_prefab_pier1c_02 |  |
| AGS_prefab_pier1p_01 |  |
| AGS_prefab_pier1s_01 |  |
| AGS_prefab_pier1s_02 |  |
| AGS_prefab_pier1s_03 |  |
| AGS_prefab_pier1s_04 |  |
| AGS_prefab_pier2_01 |  |
| AGS_prefab_pier2_02 |  |
| AGS_prefab_pier2_03 |  |
| AGS_prefab_pier2s_01 |  |
| AGS_prefab_pier2s_02 |  |
| AGS_prefab_pier2u_01 |  |
| AGS_crate | Shipping Container |
| AGS_crate_o | Shipping Container (Open) |
| AGS_crates1 | Shipping Containers 1 |
| AGS_crates2 | Shipping Containers 2 |
| AGS_crates3 | Shipping Containers 3 |
| AGS_crates4 | Shipping Containers 4 |
| AGS_blok100 | Harbor Pier 1 |
| AGS_blok100e | Harbor Pier 2 |
| AGS_blok100ds | Harbor Pier 3 |
| AGS_blok100eds | Harbor Pier 4 |
| AGS_pier_a1 | Harbor Pier 5 |
| AGS_blok100k | Harbor Concrete Block |
| AGS_blok200 | Harbor Pier Helipad |
| AGS_blok300 | Harbor Pier Landing Bay |
| AGS_crane1 | Harbor Crane |
| AGS_crane1wrp | Harbor Crane |
| AGS_poslight_red | Harbor Position Light (Red) |
| AGS_poslight_green | Harbor Position Light (Green) |
| AGS_container | Shipping Container (Openable) |
| AGS_crane1tower | Harbor Crane (animated) |

Terrain Editing / Placement Tips

How to make these objects align with ocean surface (or with each other) more or less nicely. These values are from Visitor 3 Scripts -> ShowAbsoluteHeight (not sure if you have to install this script separately heh).

ags_signal_green.p3d
Relative height: -6.13469
Absolute height: -40.4259

Concrete pier block and crane on top of it:

blok100_ds.p3d
Relative: 2
Absolute: -1

crane1.p3d
Relative: 7.35485
Absolute: 4.35485

Feedback

Please send bug reports or other feedback so I can try to improve this port. To make sure feedback reaches me, register to PMC Tactical forums and post there. PMC AGS Port Official Release topic.

Download

Download links from the PMC Tactical ArmA 2 Downloads page.

Go back to PMC ArmA 2 Manuals home page.