Dev Diary PMC Ukraine Berdyansk ArmA 3 Terrain

2022-03-07 GIMP Satellite Texture Editing

2022-03-07T09:10:00Z New editing day has started, we continue where we left off last night. First thing to do is to global mapper export satellite texture. This task again takes more than 2 hours I believe.

2022-03-07T09:51:00Z Started to GIMP clone stamp tool brush off clouds. Editing in GIMP is fun, but I hate satellite imagery clouds, SO much.

Satellite texture tiles with clouds: A4, A3, A2, B4, B3, C1

Satellite texture tiles with coastline: C4, C3, C2, D3, D2, D1

Satellite texture tiles ocean: D4

2022-03-07T11:11:00Z Finished clone stamp tool brushing clouds off, now beginning to fix the coastline tiles for ocean bottom sandy texture.

Satellite texture/mask is 61440 x 61440 pixel resolution, its split into 4 x 4 grid tiles which is 15360 resolution per tile. Such PNG images save much longer in GIMP than lower res ones (well doh), its usually few minutes waiting time when doing overwrite PNG save.

I usually watch Ukraine war news live streams while GIMP is saving. Bored.

2022-03-07T12:38:00Z Finished GIMP painting coast lines and the one full ocean bottom tile.

Then used GraphicsMagick and ran _run_graphicsmagick_darken_and_picturemap_tiles_4x4_green.bat and _run_graphicsmagick_l3dt_8192_texture_map_tiles_4x4.bat to get satellite texture BMP images ready for terrain builder.

Not sure if this is just temporary because lack of proper sleep last night but today is a first day I really feel exhausted about arma3 terrain editing. I have been hammering these edits since the Russia Ukraine war begun and now its like what, 11th or 12th day or something like that. Just overall feeling is like I need a break, mind wanders to maybe play some Farming Simulator 19 or something for some relaxing non fighting related content. Dunno, could probably be just "localized" temporary mood after just struggling through those GIMP coast line free hand selection paintings which were quite painful.

2022-03-07T12:48:00Z Copied newly generated picturemap_ca.tga etc images into terrain builder source dir.

Then terrain builder imported satellite texture, created airfield_runways shape layer and the poly line for runway, exported it to data\ airfield_runways.shp file.

L3DT imported heightmap.asc with smoothed roads, then L3DT_texture_map.png and then smoothed out the only airfield runway in this terrain. Exported heightmap.asc back out again, edited the header and imported to terrain builder with rebuilt terrain etc.

2022-03-07T13:13:00Z Terrain builder generate layers started, now we wait.

2022-03-07T14:33:00Z Terrain builder finished (some time ago, I think).

Exported WRP, moveObject re-pathed WRP, then started Convert Layers PNG to PAA Fast bat.

Edited Separate Data Layers for smaller PBOs bat's, then ran them once PNGs were converted. Then re-pathed RVMATs using moveObject, after which all addons were ready for binarization (PMC Editing Wiki: search "binarize").

2022-03-07T15:01:00Z Started pboProject binarizing. We are done here.

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