Enhanced Animal System mod Farming Simulator 22

Farming Simulator 22 general playing etc discussion

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Snake Man
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Enhanced Animal System mod Farming Simulator 22

Post by Snake Man »

See also Animals Guide and Tutorial FS22 topic. Download Enhanced Animal System mod Giants Modhub.

This is my september 2025 notes about enhanced animal system mod usage when playing on PMC Undefined Farms 20km v0.2.7 terrain. I had chicken and sheep barns already running when I installed this mod, there was no issue doing it for existing animal placeables.

New animals appeared on first of brand new month at midnight 0000hrs. But I believe this is base game functionality already.

On my very first use of enhanced animal system mod, my chickens and sheep got mixed female and male offspring, first time I ever see that, nice. On the first offspring there was plenty of females which eventually grow to have their own offspring in a never ending cycle of life, very cool.

There are new 3d models with textures and also sounds for the baby animals. This is very refreshing to see actual new models, very cool indeed.

My second month changed to feb 1st, there was no births because females were not ready to give birth, guess it might become a bit overwhelming if you'd receive new offspring every single month. I had some animal upkeep fee reduced from my budget, it was multiple -$20 and one -$100, hmm I have no idea which ones these were.

Feb 1st was just walking around my farm yard checking chickens and sheep's, now those baby lambs and rams were up and about walking around, I have to say that looks very nice to have those new 3d models/textures for them instead of faked adult old default giants animal model used, super nice indeed, I really like it, I'm very excited about animals now. I simply cannot wait until I get to cattle, cows and pigs. Heck I'm almost considering buying horse stable/barn in this savegame to check it out although my understanding is that horses are somewhat "dumb animals in fs22" as you wont get any products, not even manure/slurry, out of them and all you can do is "useless visual" riding of them, I mean its very cool for the first time, but once you've done it... why do it again, other than role playing some cowboy by putting on the stetson at farmhouse and ride around the farm in your horse. Sure I admit it would be cool to have a relaxing horse ride around your fields, vehicle sheds etc, but especially on large terrains this might become not so relaxing but simply boring for those long distances, horse riding in farmsim just screams "ravenport pixel porno keeps stupid kidz happy" type of theme. But hey, maybe its me. At least I love chickens, sheep's, pigs and cattle/cows :D

Your animals grow during a month, but there will be no births (at least not yet in my savegame), so baby animal models like the chicken little chick models turn into actual chicken models to represent animal growth. So you cant expect new animals during a month but at least you get to see the chicks change into adult models during a month. This obviously assumes you're running more than 1 day seasons config, in my example I was running 9 day seasons which is the good old default from Farming Simulator 19 (FS19).

If you monitor your animal menu and see some animals split off from "the cluster", that is because some females gave birth and their stats changed, so they had to be separated. FS22 lists all identical animals in cluster "data package". I would say that over time as more and more of this happens you can take your initial animal purchases and kiss those clusters goodbye as they will very often change because births.

Mar 1st, new chickens have hatched, 5 * female and 4 * male. Happy birthday :)

2025-09-25T11:31:28Z

Apr 1st, new chickens have hatched, 13 * female and 11 * male.

May 1st, new chickens have hatched, 3 * female and 8 * male. A bit smaller female batch this time.

Jun 1st, new chickens have hatched, 9 * female and 11 * male, again higher load of males than females, maybe its just me but I consider these male animals in chickens and sheep's as useless as they don't reproduce, bulls and I assume boars are needed for reproduction on cow/pig side, hmm not sure if rams (male sheep?) are needed, hmm. Anyways. Also new sheep has born, 2 * female and 1 * male. Guess the sheep reproduction is much less than chickens, I wonder if its mostly the same for cows and pigs as well.

I am not bored waiting, don't mean that, but yeah the sheep reproduction pace is very slow compared to chickens, or perhaps my world view is somehow skewed, I mean hasn't it only been like 2 years of game-play after I got animals going, hmm or just one full year, hmm I cant recall.

I have to assume that once you have larger herd then these births get out of control so to speak, will be really interesting to see. But I am fully and greatly enjoying this enhanced animal system mod game-play :)

2025-09-29T10:43:11Z

Jul 1st, new chickens have hatched, 27 * female and 28 * male. Quite even mix, but still I'd prefer females as they breed in the future :)

New sheep has born, 3 * female and 3 * male.

At this moment I am not sure if males, rams, produce wool as that is the only thing they could do beside being sold for profit which sheep's wont get very much, they are cheap animals if I understood it correctly, horses, pigs and cattle are more the animals to sell for profit.

2025-09-29T14:22:00Z

Bought PMC Cow Barn 800 (my own config XML mod from giants cow barn), dumped TMR there, then came back to the farm yard and put straw bales alone into the Silo King TraileLine 1000+ 4535 mixing wagon until it was 44k liters full, then dumped that to the cow barn for straw bedding, then purchased 10 dairy cows, 10 angus cattle and two bulls :)

Also stamped manure heap next to the cow barn 800.


The big Farming Simulator 22 Animal Playing Guide And Tutorial by PMC. Helpful FS22 Animals Guide. Looking for Farmsim Animals Tutorial, and you found it. Getting hungry, Animal Feed Farming Simulator 22, gotta get that food running. Wanna be a big rancher, okay then read FS22 Beef Cattle Tutorial to get started. Dairy milk and stuff, check out FS22 Cows Guide for information. Eggs plenty in FS22 Chickens Tutorial pages. Hoggs there hoggs everywhere at FS22 Pigs Guide Oink. They eat grass and hay, FS22 Sheeps Tutorial with all them lambs and stuff. Don't let your animal friends get hungry, Farm Sim How To Feed Animals will keep their bellies full. Farming for animals, Mowing Grass FS22, is nice change from regular harvesting. Teddy, whats this? Read all about it in Making Hay Tutorial FS22 page. When you get animal product, get it to Production Chains FS22 for more money. Are you beginner to animals? Then read Getting Started Animals Tutorial FS22 to get some education.
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Snake Man
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Re: Enhanced Animal System mod Farming Simulator 22

Post by Snake Man »

2025-10-01T12:31:18Z

Another farming day is on, just purchased my PMC Pig Barn 2.7k head placeable and dumped first penta db50 load of 55k liters of sugar beets there.

Then hauled two penta db50 loads of barley, this is the grains part of pigs diet, now just missing base corn and protein canola. But at this point I could not wait any longer, I'm hasty and buying two boars and twenty female pigs :)

Purchased 10 landrace females (sow), 1 landrace male (boar), 10 berkshire females (sow), 1 berkshire male (boar), 10 black pied females (sow) and 1 black pied male (boar). Okay this is a good starter setup for hoggs :D

Then took siloking trailedline system 1000+ 4535 mixer wagon, telehandler loaded there 180cm round bales of straw, added few extra which just sunk into the mixer wagon, hopefully they didn't disappear, at least mixer wagon could be overloaded in my other savegame so I'm hoping to haul some extra straw with this load. Straw is used for pigs to produce manure, I already bought a manure heap at the backside of the pig barn building.

Cant wait for canola and corn harvest seasons to begin now so I can harvest some food for pigs :)

While contemplating do I go get some fertilizing contracts done for money or just continue time accelerating towards the next seasonal event, I loaded one more siloking trailedline system 1000+ 4535 mixer wagon full of straw, then overloaded it with at least four 180cm round bales of straw and dumped it to both pigs and cattle barns, man that was a big load, whoah! :o

And then did one more haul with fully laden siloking trailedline, now stats are for cows 156k liters (42%) straw and pigs 235k liters (53%) so these guys are good to go. I do feel a little bit bad for being so impatient with pigs as they now don't have base food and protein, but yeah well at least they wont completely die off on me while waiting for corn and canola harvest season to begin.

Made the decision not to do those multiple fertilizing contracts for money as that would take another multiple hours of my real life gaming day, I want some animal progress to this savegame, doing fertilizing contracts to increase my current 2 million dollars to who knows how many would not make a much difference, I want to see animal action not to buy more farmland or vehicles.

Aug 1st, new chickens have hatched, 4 * female and 4 * male. And new sheep's got born, 2 * male.

Also my canola is ready to harvest, only a single puny 0.84ha field, should have planted more last year but oh well, that is going for pig feed.
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Snake Man
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Posts: 9862
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
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Location: PMC

Re: Enhanced Animal System mod Farming Simulator 22

Post by Snake Man »

2025-10-02T10:16:36Z

New farming day is running, already yesterday I noticed that in FS22 Simple Inspector screen the animal "average health" percentage changes every top of the hour, so once I dropped sorghum into my pig barn which had animals at 0% average health, then on the next top of the hour it jumped to 10%, and on next 20% then 30% where it is at the time of writing this.

Been thinking about pig food. Base food is either corn or sorghum. The difference of yields on these crops are corn literPerSqm="0.92" and sorghum literPerSqm="0.82" so corn wins, but not much, like in comparison soybeans yield is HALF of what corn is. The difference between harvesting corn and sorghum is the header type, both are regular grains which can be hauled with normal trailers, auger pipes and stored in grain bin silos unlike potatoes or sugar beets. However some people might consider corn harvesting more of a nuisance as all corn headers eat less rows (width) than midwest durus 18.2m header for regular grain which sorghum is.

Corn is cool american crop, sure sorghum is harvested in parts as well but america is the famous corn and soybeans country.

So I think overall even though sorghum harvesting is kind of easier/faster with regular combine harvester grain headers, on my PMC operations the main pig food will be corn.

In-game aug 1st 2023hrs my pig barn had productivity: 1% because I bought initial set of pigs without having the full feed available for them, I had only sugar beets and barley, was missing corn/sorghum and canola/whatevertheotherwas. Now I added all food groups, average health went to 100% so next I'm going to be anxiously waiting to see when productivity increases, my best bet is that midnight, but how much will it change or does it just straight up skyrocket to 100% as everything is OK now, will be interesting to see.

Oh, never-mind, my own website explains it: farming-simulator.org/22/guide-animals-pigs seems like pigs have no productivity percentage at the in-game menus, it only shows up on simple inspector :o
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