2025-10-25T01:01:27Z
My weekend has begun, short while ago booted up Farming Simulator 22 (FS22), its in-game nov 1st 1841hrs at the time of writing this, its dark and my Fendt 1050 Vario with Bergmann Shuttle 490 S loading wagon is collecting straw from those harvested barley fields I did several real life gaming days and in-game months ago. Just to fill up Cow 1 and Pig 1 barn before massive time accelerating through months/years begins
Animal feed has been stocked, I have a mountain of sugar beets by farm yard 1 and farm yard 3 grain bin is 97% full of corn, canola, barley and soybeans.
I am good to go.
It will be so exciting to start time accelerating with 1 day seasons config to get through months quickly in real life gaming minutes, to see my animal herd grow and eat etc
Next year june will have to sell soybeans grain off for money, to buy more farmland, not that I have any intention to work the ground even on the existing fields, but still you gotta grow the farm
Will be great, cant wait to write about first animal births on this gaming session.
2025-10-25T06:35:09Z
Had to take a quick break from time accelerating because the dealership had a used vehicle sales for bourgault 71300 air cart which I was missing, so had to do some contracts to get the money. I chose to do silage baling contracts, did two small fields and one medium to large-ish size (for silage baling), got the money and bought the air cart. Now its back to time accelerating without breaks, I am not going to stop time accelerating no matter what I see in the used vehicle sales, in fact I shouldn't even be looking at it but I still like to keep tabs on it.
For example at the time of writing this in-game nov 4th 1311hrs there is bourgault 3420-100 paralink hoe drill for -45% off, I could really use third air drill (big one), but yeah no, I am not going to go into the hamster wheel of doing contracts with fire under my feet every time there is something nice on sale.
Nope, now its just FS22 Enhanced Animal System studying, growing animals, feeding them and collecting produce, manure, slurry, eggs, wool, honey and milk. I will not spend any gaming minute to anything else than enhanced animal system mod studying, I've done my part on contracts etc in this savegame.
I said many posts and real life gaming days ago that only thing where I might need to do some work is grass, I got enough for sheep's but silage and hay bales are needed for total mixed ration, I would say hay is my lowest quantity commodity right now. But I also recall that it was still hundreds of thousands of liters so who knows how long that lasts. As for TMR mix, you could shuffle more silage in the hay's place to get the mix right, so that might conserve some of my hay stores.
As for manure and slurry, right now Cow 1 barn has 212.6k liters of slurry and 155.8k liters of manure. Pig 1 barn has 701k liters of slurry and 346.6k liters of manure.
Oh wow didn't even realize pigs got so much "production"
Hmm, I might have to build slurry tank farm soon as pigs will piss all over the place that much, that is very valuable product in my farm now as I want to fertilize my fields next time with animal products instead of bought chemical fertilizer.
Just a wild guess... but soon, after few months time accelerating, birth cycles for pigs, I don't think my manure/slurry capacity can receive all whats coming from pigs, and me moving that stuff to tank farm storage should be more or less efficient with semi-truck pulled liquid tanker trailer, but manure... hmm manure spreaders can pick it up "by magic" from the manure heap, but if I want to move it around to other storage as this one runs out of space, well currently I only know method of wheel loader with dump bucket or some belt transfer system (which is super slow). This might become real interesting once more animals born and they grow in size. I've heard stories that cattle/dairy-cows eat a lot so I assume they also produce a lot, in fact my 40 cattle/cows were leading the produce sector by far before these pigs bred out of control.
Edit 2025-10-25T13:34:19Z, actually krampe sks 30/1050 trailer with its 59k liter capacity can also just "refill" from the manure heap placeable object.
Speaking of pigs, currently Pig 1 barn capacity is 2227 / 2700, so still a few hundred room left, but once that is full and especially if there is a huge batch of piglets born, then I have to buy second pig barn, that is another problem because I don't have money for it, I need to do some contracts, or if its after june soybeans selling day next year, then I can buy the barn. In fact I plan on buying it after soybeans grain has been sold off. I'm kind of thinking of doing the same for cattle/dairy-cows, or perhaps separate the two that one barn is for cattle and other for dairy cows, not that it makes much difference in-game but still. Dunno, that is luckily still far in the future in-game wise.
Anyhow, back to time accelerating, there is more pigs being born on dec 1st so wanna get to there quick
One more thing about Pig 1 slurry tank capacity, its now 701k / 1.282 million liters, so more than 50% full already. Manure heap is the default giants which holds 4 million liters so there is plenty of capacity.
2025-10-25T07:18:06Z
Changed seasons config to 1 day, saved game and restarted FS22. Calendar now shows I'm in "Nov", so apparently the change took affect right away, oh nice
Now have to be super careful with time accelerating that animal feeding, produce and production chains wont get out of hand, this is not 9 day seasons anymore...
I was just about to continue time accelerating, noticed that you can actually see production chains data values changing every few seconds now in Production Inspector display, the seasons config change is that dramatic between 9 and 1 days. Things just got hectic, whoah.
2025-10-25T07:54:38Z
Its now in-game dec 1st, winter season has begun or well dunno I think november could already be considered winter in some parts of the globe hah. Anyways. Now I am seeing the effects of 1 day season config, my Grain Mill Extended is just about full of flour, outside the pallets are full and the small indoor storage is 94% full. OK first thing now is to clear out pallets from grain mill then, gotcha.
Cow 1 straw: 353.7k liters, slurry: 261.5k liters and manure: 196.9k liters.
Pig 1 straw: 336.7k liters, slurry: 831.6k liters and manure: 474.1k liters. Oh my.
Yeap, that slurry capacity is running out real soon on Pig 1 barn
I have all the fields ready for fertilizer so all I would need to do is to break out slurry distributors/spreaders, but as said this savegame is now into hardcore time acceleration mode where I'm just interested of growing my animal herd
If I were to buy liquid manure tank, that would help a lot for starters, hmm.
New animals have hatched and born, lets see what I got this time.
Chicken Coop 1 new chickens hatched, they are 64 * female and 87 * male.
Chicken Coop 2 new chickens hatched, they are 73 * female and 56 * male.
Sheep 1 new sheep's have born, they are 2 * young ram male (mountain), 5 * lamb female (steinschaf), 2 * young ram male (steinschaf), 2 * young ram male (bentheim) and 1 * lamb female (mountain).
Pig 1 new piglets have born, they are 22 * piglet female (landrace), 19 * piglet male (landrace), 12 * piglet female (black pied), 16 * piglet male (black pied), 13 * piglet male (berkshire) and 14 * piglet female (berkshire).
Then as usual, went and sold chicken males, no need for those.
New animal count stats:
Code: Select all
Chicken Coop 1: 257 / 3600
Chicken Coop 2: 1014 / 3600
Cow 1: 42 / 800
Pig 1: 2323 / 2700
Sheep 1: 75 / 650
Sheep 2: 17 / 650
Its funny but I consider myself lucky that no more pigs born in this batch, I would actually just have enough money for second pig barn but dunno I have no idea where to even put it as it doesn't fit to farm yard 3 anymore where Pig 1 barn is located. Been thinking that maybe I could take the field outside and around farm yard 3 and use it as animal placeable area, but not sure if its smooth enough or can be landscaped such, if its too badly elevated then landscaping just ruins the whole neighborhood.
If I need to separate more animal barns into some other area, like several kilometers away, well then I feel like everything breaks down. Hauling bales, grain, sugar beets and products would be really painful, then this would become a logistics simulator
Will have to see when that Pig 1 barn gets full, then its time to make a decision.
Hey who knows, maybe by that time I'm ready to move on to official Start From Zero savegames already
In-game dec 1725hrs when time accelerating from noon to eighteen hundred hours I could see Pig 1 food levels dropping one percent every hour, oh wow that is some serious feeding. Right now base food is 2% so its time to haul some corn for the pigs, no problem, krampe sks 30/1050 trailer is standing by, lets fire up the semi-truck
In-game dec 2123hrs finished selling off all my silage 150cm round bales that were leftovers from baling contracts (these are different from my own field grass mowed and baled silage), money went from few hundred thousand to 2.820 million, oh wow nice. Now I have good budget to buy animal placeables, meaning pig barn as its only matter of time before they breed overcrowding that Pig 1 barn.
In-game jan 0012hrs, new animals have hatched and born.
Chicken Coop 1 new chickens hatched, they are 57 * female and 42 * male.
Sheep 1 barn new sheep's have born, they are 2 * lamb female (mountain), 1 * lamb female (welsh), 1 * lamb female (steinschaf), 4 * young ram male (mountain), 3 * young ram male (welsh) and 1 * young ram male (bentheim).
Chicken Coop 2 new chickens hatched, they are 189 * female and 182 * male.
Pig 1 barn new piglets have born, they are 198 * piglet male (landrace), 212 * piglet female (black pied), 257 * piglet male (berkshire), 221 * piglet male (black pied), 241 * piglet female (berkshire) and 217 * piglet female (landrace).
Whoah what a wild birth batch for pigs, they went from 2323 to 3669 overcrowding the barn in one go, oh my!
As usual sold the male chickens off. Okay now I have to make decision, where do I place my second pig barn, as said it doesn't fit into farm yard 3 anymore, well I mean yes technically it would but I don't want to put it on the middle of the yard forcing me to delete existing FS22 AutoDrive network waypoint routes and record new ones, of course I rather do that than starting to haul food and pickup products from kilometers away, I'm not interested in such logistics "mini-game". Hmm.
Cow 1 straw: 331.9k liters, slurry: 306.2k liters and manure: 234.2k liters.
Pig 1 straw: 232.3k liters, slurry: 1.020m liters and manure: 611k liters.
One million liters of slurry from Pig 1 barn, yikes
New animal count stats:
Code: Select all
Chicken Coop 1: 314 / 3600
Chicken Coop 2: 1203 / 3600
Cow 1: 42 / 800
Pig 1: 3669 / 2700
Sheep 1: 87 / 650
Sheep 2: 17 / 650
That Pig 1 count is just wild, uh oh
Now buying the new pig barn, its midnight, dark, cant see jack manure, hmm I hope time accelerating to daybreak wont kick in the animal "damage" or whatever its called because overcrowding. This is now 1 day seasons config so time accelerating from 0032hrs to lets say 0700hrs might be a big deal for enhanced animal system, hmm hmm. But hey, what can I do, I need daylight, have to time accelerate to daybreak.
In-game jan 0721hrs, checked all pig clusters and they are all 100% health, okay good, that time accelerating
"within a month" didn't cause any damage. Hmm maybe the damage gradually starts to accumulate when more months pass by, dunno sounds quite relaxed if you allow animals to overcrowd that much without any damage/issues.
But maybe its farmsim game-play mechanic with LUA scripting that its the first of the month that triggers all that animal stuff. Because right now the way I see it, this is the same as me time accelerating at least 3-4 days in 9 days seasons config setup, right?
Okay time to buy second pig barn, that is easy but choosing the location is... not!
BTW at this point I definitely feel like
be careful what you wish for, you might get it... when looking at those animal numbers, didn't I say many days (is it week+ already?) ago that I want thousands of heads animal herd
After all I decided to place new pig barn into farm yard 3, there is actually plenty of space when I tried to fit the barn in build mode, I could even buy two of them... which... actually doesn't sound like a bad idea right now seeing how much those pigs breed. Most important thing is that these grain crop hungry buildings are right next to my grain bin silo.
So I saved game just in case I make some fatal mistake with the placeable purchase, farmsim is unforgiving when it comes to landscaping and placeables work.
2025-10-25T11:40:32Z
Okay all done. Purchased large pig barn and named it Pig 2. Filled it with one krampe sks 30/1050 trailer load of corn, barley, canola and sugar beets, then telehander loaded it with four straw 180cm round bales. Finally used the move animals mod to move all piglets from Pig 1 barn to this new one. I was really disappointed that move animals mod only allows you to move 100 at one time, ugh. Anyways its done, here are new animal count stats, I only list them for pigs now.
Pig count stats:
Code: Select all
Pig 1: 1882 / 2700
Pig 2: 1787 / 2700
Now I have to mop up by recording new FS22 AutoDrive network waypoint routes and target points.
Hmm, I have to admit, this starts to kind of feel like "end game" type of situation, I mean from here... where does this savegame go?
I mean sure more animal coops/barns, more animals, grow the herd, increased feed input and manure/slurry etc output, so more work, hmm hmm.
The more I think about all the work that has been done and more importantly that is waiting for me to feed these herds of animals... I am starting to think that its time to move on to my official Start From Zero savegame to make some progress there with written farming story, screenshots and 4k 60FPS videos. I just feel kind of exhausted when thinking about what kind of ordeal is it to feed all these animals, plus then that manure/slurry just overflow from the barns, yeah that doesn't feel very comfortable savegame action to me right now, but maybe its because I've played so much, hmm did this savegame begin at sep 9th, hmm yeah I think it did, that is quite nice farming session or well era dunno what to call it. This savegame now has 599hrs 47min on it.
In-game feb 0010hrs, new animals have hatched and born. Lets see what I got.
Chicken Coop 1 new chickens hatched, they are 65 * female and 53 * male.
Sheep 1 new sheep's have born, they are 4 * young ram male (welsh) and 1 * lamb female (mountain).
Chicken Coop 2 new chickens hatched, they are 149 * female and 166 * male.
Pig 1 barn new piglets have born, they are 62 * piglet male (black pied), 102 * piglet female (landrace), 57 * piglet female (black pied), 61 * piglet male (berkshire), 112 * piglet male (landrace) and 61 * piglet female (berkshire).
Pig 2 barn new piglets have born, they are 111 * piglet female (berkshire), 114 * piglet female (black pied), 107 * piglet male (berkshire), 123 * piglet male (landrace), 145 * piglet female (landrace) and 116 * piglet male (black pied).
Sold off chicken males again.
New animal count stats:
Code: Select all
Chicken Coop 1: 379 / 3600
Chicken Coop 2: 1352 / 3600
Cow 1: 42 / 800
Pig 1: 2337 / 2700
Pig 2: 2503 / 2700
Sheep 1: 92 / 650
Sheep 2: 17 / 650
Its truly unbelievable how those pigs breed, they put chickens into shame
Hmm rounding things up a bit you could roughly say that both pig barns are full, most likely on the next birth batch they will overcrowd. Oh my oh my!
Seems like if you REALLY want to do hardcore pig farming, cattle ranching or dairy cow farm stuff, enhanced animal system is your friend.
Hmm actually cattle/dairy-cow breeding is super slow, guess its the pregnancy time, I believe these animals take long time to mature into reproduction age and then the pregnancy is again hmm I think several months, dunno, but its clear night and day difference to pigs.
In-game mar 0008hrs, its now new year spring planting season! Also new animals have hatched and born, including some slower growing ones, cool.
Chicken Coop 1 new chickens hatched, they are 43 * female and 72 * male.
Sheep 1 barn new sheep's have born, they are 2 * lamb female (steinschaf) and 1 * young ram male (steinschaf).
Chicken Coop 2 new chickens hatched, they are 225 * female and 227 * male.
Pig 1 barn new piglets have born, they are 69 * piglet male (black pied), 32 * piglet male (landrace), 84 * piglet female (berkshire), 78 * piglet male (berkshire), 78 * piglet female (black pied) and 29 * piglet female (landrace).
Sheep 2 barn new sheep's have born, they are 1 * lamb female (steinschaf), 1 * lamb female (mountain) and 1 * young ram male (bentheim).
Cow 1 barn new cows have born, they are 1 * calf female (angus) and 2 * calf male (brown swiss).
Aww, only one female calf to continue the breeding in the future, oh well maybe on the next birth cycle
Then sold off chicken males.
Cow 1 milk: 388.5k liters, straw: 287.3k liters, slurry: 399.2k liters and manure: 310.9k liters.
Pig 1 straw: 52k liters, slurry: 1.282m liters (full!) and manure: 905.1k liters.
Pig 2 straw: 144.2k liters, slurry: 178.3k liters and manure: 138.7k liters.
New animal count stats:
Code: Select all
Chicken Coop 1: 422 / 3600
Chicken Coop 2: 1577 / 3600
Cow 1: 45 / 800
Pig 1: 2707 / 2700
Pig 2: 2503 / 2700
Sheep 1: 95 / 650
Sheep 2: 20 / 650
Finally some calf's born, it feels like extremely long time to wait for cattle/dairy-cows to breed, then they only have very few offspring, but I mean guess this is how it works in real life too, so its just what it is. In the future maybe I'll start cattle/dairy-cow barns with many more animals than hmm what was it I had here, like 20 or something. Might be good to begin with at least 100 or even 200, to get jump start on the breeding.
About FS22 "seasons" day config, I must say that going from 9 day seasons config to 1 day is a shock to the system mainly because how production chains and animal data changes, its so weird now to see production chains stats change pretty much every second, and now with animals its one hour is definitely a change in the stats.
As I'm typing this at in-game mar 0033hrs my Pig 1 barn is almost out of base food (corn) and straw. And as mentioned in the above its slurry tank is now FULL, yikes.
But this is what I wanted, more action instead of endless boring time acceleration, yeah but this definitely is a shock to the system, takes some time to get used to for sure. I don't think any kind of larger farm could run 1 day seasons config, its just simply too little time for a month. On this enhanced animal system savegame its OK though, keeps you on the edge when even a short time acceleration has numbers flickering like crazy in production inspector
Today I got some good data from animal placeables and enhanced animal system mod, it was productive day.