Start new Map..

ArmA 2 editing; configs, modeling, missions, textures, terrain etc.

Moderators: Lone Wolf, Snake Man

FoxThree
Recruit
Posts: 11
Joined: 2011-01-20 08:42:15
Gaming Interests: Falcon 4.0
Editing Interests: Texturing

Start new Map..

Post by FoxThree »

I want started creating a map of Libya for Arma II ...
Where do I start ? :D
Snake Man
Commander-In-Chief
Posts: 9833
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Re: Start new Map..

Post by Snake Man »

Normally the usual terrains released for ArmA 2 are made solely with Visitor 3, however its horrible software to use, I/we only use it to compile our terrain into the satellite texture format where the textures are cut to 512x512 res pieces.

I would make a terrain first with WrpTool and then bring it to Visitor 3 which I use to compile it to ArmA 2 format so to speak. Of course the largest drawback in WrpTool is the 50m cell size.

If you are going to make kiddie terrain of 2.5km x 2.5km in size, then I'd recommend just using Visitor 3 for it.
PMC TACTICAL FORUM AND OTHER WEBSITES GO DOWN SEPTEMBER 13TH 2025 IF WEB HOSTING YEARLY FEES ARE NOT PAID.

IF YOU WANT TO KEEP USING PMC WEBSITES INCLUDING THIS FORUM, DOWNLOAD ADDONS, READ TUTORIALS, ETC, PLEASE HELP BY SUPPORTING PMC.

Support PMC

Please help to keep PMC websites online, if domains are let to expire then it will be "game over, man!".

Return to “ArmA 2 Editing”