Start new Map..

ArmA 2 editing; configs, modeling, missions, textures, terrain etc.

Moderators: Lone Wolf, Snake Man

FoxThree
Recruit
Posts: 11
Joined: 2011-01-20 08:42:15
Gaming Interests: Falcon 4.0
Editing Interests: Texturing

Start new Map..

Post by FoxThree »

I want started creating a map of Libya for Arma II ...
Where do I start ? :D
Snake Man
Commander-In-Chief
Posts: 9928
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Re: Start new Map..

Post by Snake Man »

Normally the usual terrains released for ArmA 2 are made solely with Visitor 3, however its horrible software to use, I/we only use it to compile our terrain into the satellite texture format where the textures are cut to 512x512 res pieces.

I would make a terrain first with WrpTool and then bring it to Visitor 3 which I use to compile it to ArmA 2 format so to speak. Of course the largest drawback in WrpTool is the 50m cell size.

If you are going to make kiddie terrain of 2.5km x 2.5km in size, then I'd recommend just using Visitor 3 for it.
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