Map Creating Tool Available?
Moderators: Lone Wolf, Snake Man
-
Malc
- Lt Colonel
- Posts: 294
- Joined: 2000-12-24 23:01:01
- Location: England
Map Creating Tool Available?
Does anyone know of a tool which will read the .L2 file and create a bitmap based on altitudes (as Terrainview does), but will also read a road tile and mark it, similarly read a river or city tile and mark that also?
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Snake Man
- Commander-In-Chief
- Posts: 9928
- Joined: 2000-07-31 22:01:01
- Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
- Editing Interests: All, I (try) to edit everything.
- Location: PMC
Re: Map Creating Tool Available?
CATE.
Here is my current ODS bitmap creation conf file:
#
# remember to IMPORT the hand tiles segments and Compute Normals first!
#
FullRegionTest=No
[Rules: Standard mode section]
Color=-1,-1,-1
# some stupid
TileRule=0 0 (0) (0) * * * *
[EndRules]
[SaveBmp]
SaveBmp=d:\f4terrain\misc\cate\ODS-cate.bmp
#
# ocean/lake
#
BmpTile=(0,126) 16,16,200
#
# desert
#
BmpTile=(112-125,128-131,192) 245,181,29
#
# mountain light
#
BmpTile=(240-254) 182,99,10
#
# mountain dark
#
BmpTile=(176-190) 102,57,24
#
# rough grazing/nomadic herding
#
BmpTile=(752-766,1376-1389,1584-1597) 220,210,210
#
# irrigated farming
#
BmpTile=(768-782,784-797,832-845,1568-1581) 90,156,90
#
# pastures/scattered farming (sheep and goats)
#
BmpTile=(688-702,1600-1613) 246,207,168
#
# woodland/forest
#
BmpTile=(1168-1182,1184-1197,1200-1213,1216-1229) 12,114,58
#
# arable land (wheat, barley and horticulture)
# description: Land worked regularly, generally under a system
# of crop rotation, which includes fallow land.
BmpTile=(960-974,1072-1085,1120-1133,1136-1149,1152-1165) 121,64,47
#
# city
#
BmpTile=(32-46,48-51,64-78,80-90,96-99,144-151,160-173,400-414,416-425,432-435,848-862,864-878,880-894,896-907,1024-1038,1040-1049,1056-1059,1232-1246,1248-1257,1264-1267) 255,64,64
#
# road
#
BmpTile=(16-19,208-222,224-227,272,273,304-318,320-323,372,373,384-398,656-670,672-686,704-718,800-803,820-823,912-917,932-935,944-947,992-1006,1008,1009,1092-1095,1108-1111,1296-1 310,1312,1313,1315,1317,1319,1321,1331,1333,1335,1337,1347,1349,1351,1353,1363,1365,1367,1369,1392-1395,1408-1411,1424-1427,1472-1475,1504-1507) 128,128,128
#
# river
#
BmpTile=(256-270,288-291,336-349,352-365,368-371,640-654,720-734,736-750,804-807,816-819,928-931,948-951,976-989,1088-1091,1104-1107,1280-1294,1314,1316,1318,1320,1330,1332,1334,13 36,1346,1348,1350,1352,1362,1364,1366,1368,1396-1399,1412-1415,1428-1431,1488-1491,1520-1523) 128,128,255
#
# snowcap
#
BmpTile=(448-463) 255,255,255
#
# airbases
#
BmpTile=(464-469,480-485,496-501,512-517,528-533,544-549,560-568,576-582,592-598,608-617,624-629,1440-1445,1456-1461,1616-1621,1648-1653,1664-1669) 255,0,255
[EndSaveBmp]
# EOF
PMC TFW
Snake Man
Here is my current ODS bitmap creation conf file:
#
# remember to IMPORT the hand tiles segments and Compute Normals first!
#
FullRegionTest=No
[Rules: Standard mode section]
Color=-1,-1,-1
# some stupid
TileRule=0 0 (0) (0) * * * *
[EndRules]
[SaveBmp]
SaveBmp=d:\f4terrain\misc\cate\ODS-cate.bmp
#
# ocean/lake
#
BmpTile=(0,126) 16,16,200
#
# desert
#
BmpTile=(112-125,128-131,192) 245,181,29
#
# mountain light
#
BmpTile=(240-254) 182,99,10
#
# mountain dark
#
BmpTile=(176-190) 102,57,24
#
# rough grazing/nomadic herding
#
BmpTile=(752-766,1376-1389,1584-1597) 220,210,210
#
# irrigated farming
#
BmpTile=(768-782,784-797,832-845,1568-1581) 90,156,90
#
# pastures/scattered farming (sheep and goats)
#
BmpTile=(688-702,1600-1613) 246,207,168
#
# woodland/forest
#
BmpTile=(1168-1182,1184-1197,1200-1213,1216-1229) 12,114,58
#
# arable land (wheat, barley and horticulture)
# description: Land worked regularly, generally under a system
# of crop rotation, which includes fallow land.
BmpTile=(960-974,1072-1085,1120-1133,1136-1149,1152-1165) 121,64,47
#
# city
#
BmpTile=(32-46,48-51,64-78,80-90,96-99,144-151,160-173,400-414,416-425,432-435,848-862,864-878,880-894,896-907,1024-1038,1040-1049,1056-1059,1232-1246,1248-1257,1264-1267) 255,64,64
#
# road
#
BmpTile=(16-19,208-222,224-227,272,273,304-318,320-323,372,373,384-398,656-670,672-686,704-718,800-803,820-823,912-917,932-935,944-947,992-1006,1008,1009,1092-1095,1108-1111,1296-1 310,1312,1313,1315,1317,1319,1321,1331,1333,1335,1337,1347,1349,1351,1353,1363,1365,1367,1369,1392-1395,1408-1411,1424-1427,1472-1475,1504-1507) 128,128,128
#
# river
#
BmpTile=(256-270,288-291,336-349,352-365,368-371,640-654,720-734,736-750,804-807,816-819,928-931,948-951,976-989,1088-1091,1104-1107,1280-1294,1314,1316,1318,1320,1330,1332,1334,13 36,1346,1348,1350,1352,1362,1364,1366,1368,1396-1399,1412-1415,1428-1431,1488-1491,1520-1523) 128,128,255
#
# snowcap
#
BmpTile=(448-463) 255,255,255
#
# airbases
#
BmpTile=(464-469,480-485,496-501,512-517,528-533,544-549,560-568,576-582,592-598,608-617,624-629,1440-1445,1456-1461,1616-1621,1648-1653,1664-1669) 255,0,255
[EndSaveBmp]
# EOF
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Snake Man
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-
Malc
- Lt Colonel
- Posts: 294
- Joined: 2000-12-24 23:01:01
- Location: England
Re: Map Creating Tool Available?
Damn Snake Man... where would F4 Terrain Development be without you...?
What can I say... THANKS... again!
What can I say... THANKS... again!