Map Creating Tool Available?
Moderators: Lone Wolf, Snake Man
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- Lt Colonel
- Posts: 294
- Joined: 2000-12-24 23:01:01
- Location: England
Map Creating Tool Available?
Does anyone know of a tool which will read the .L2 file and create a bitmap based on altitudes (as Terrainview does), but will also read a road tile and mark it, similarly read a river or city tile and mark that also?
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- Commander-In-Chief
- Posts: 9840
- Joined: 2000-07-31 22:01:01
- Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
- Editing Interests: All, I (try) to edit everything.
- Location: PMC
Re: Map Creating Tool Available?
CATE.
Here is my current ODS bitmap creation conf file:
#
# remember to IMPORT the hand tiles segments and Compute Normals first!
#
FullRegionTest=No
[Rules: Standard mode section]
Color=-1,-1,-1
# some stupid
TileRule=0 0 (0) (0) * * * *
[EndRules]
[SaveBmp]
SaveBmp=d:\f4terrain\misc\cate\ODS-cate.bmp
#
# ocean/lake
#
BmpTile=(0,126) 16,16,200
#
# desert
#
BmpTile=(112-125,128-131,192) 245,181,29
#
# mountain light
#
BmpTile=(240-254) 182,99,10
#
# mountain dark
#
BmpTile=(176-190) 102,57,24
#
# rough grazing/nomadic herding
#
BmpTile=(752-766,1376-1389,1584-1597) 220,210,210
#
# irrigated farming
#
BmpTile=(768-782,784-797,832-845,1568-1581) 90,156,90
#
# pastures/scattered farming (sheep and goats)
#
BmpTile=(688-702,1600-1613) 246,207,168
#
# woodland/forest
#
BmpTile=(1168-1182,1184-1197,1200-1213,1216-1229) 12,114,58
#
# arable land (wheat, barley and horticulture)
# description: Land worked regularly, generally under a system
# of crop rotation, which includes fallow land.
BmpTile=(960-974,1072-1085,1120-1133,1136-1149,1152-1165) 121,64,47
#
# city
#
BmpTile=(32-46,48-51,64-78,80-90,96-99,144-151,160-173,400-414,416-425,432-435,848-862,864-878,880-894,896-907,1024-1038,1040-1049,1056-1059,1232-1246,1248-1257,1264-1267) 255,64,64
#
# road
#
BmpTile=(16-19,208-222,224-227,272,273,304-318,320-323,372,373,384-398,656-670,672-686,704-718,800-803,820-823,912-917,932-935,944-947,992-1006,1008,1009,1092-1095,1108-1111,1296-1 310,1312,1313,1315,1317,1319,1321,1331,1333,1335,1337,1347,1349,1351,1353,1363,1365,1367,1369,1392-1395,1408-1411,1424-1427,1472-1475,1504-1507) 128,128,128
#
# river
#
BmpTile=(256-270,288-291,336-349,352-365,368-371,640-654,720-734,736-750,804-807,816-819,928-931,948-951,976-989,1088-1091,1104-1107,1280-1294,1314,1316,1318,1320,1330,1332,1334,13 36,1346,1348,1350,1352,1362,1364,1366,1368,1396-1399,1412-1415,1428-1431,1488-1491,1520-1523) 128,128,255
#
# snowcap
#
BmpTile=(448-463) 255,255,255
#
# airbases
#
BmpTile=(464-469,480-485,496-501,512-517,528-533,544-549,560-568,576-582,592-598,608-617,624-629,1440-1445,1456-1461,1616-1621,1648-1653,1664-1669) 255,0,255
[EndSaveBmp]
# EOF
PMC TFW
Snake Man
Here is my current ODS bitmap creation conf file:
#
# remember to IMPORT the hand tiles segments and Compute Normals first!
#
FullRegionTest=No
[Rules: Standard mode section]
Color=-1,-1,-1
# some stupid
TileRule=0 0 (0) (0) * * * *
[EndRules]
[SaveBmp]
SaveBmp=d:\f4terrain\misc\cate\ODS-cate.bmp
#
# ocean/lake
#
BmpTile=(0,126) 16,16,200
#
# desert
#
BmpTile=(112-125,128-131,192) 245,181,29
#
# mountain light
#
BmpTile=(240-254) 182,99,10
#
# mountain dark
#
BmpTile=(176-190) 102,57,24
#
# rough grazing/nomadic herding
#
BmpTile=(752-766,1376-1389,1584-1597) 220,210,210
#
# irrigated farming
#
BmpTile=(768-782,784-797,832-845,1568-1581) 90,156,90
#
# pastures/scattered farming (sheep and goats)
#
BmpTile=(688-702,1600-1613) 246,207,168
#
# woodland/forest
#
BmpTile=(1168-1182,1184-1197,1200-1213,1216-1229) 12,114,58
#
# arable land (wheat, barley and horticulture)
# description: Land worked regularly, generally under a system
# of crop rotation, which includes fallow land.
BmpTile=(960-974,1072-1085,1120-1133,1136-1149,1152-1165) 121,64,47
#
# city
#
BmpTile=(32-46,48-51,64-78,80-90,96-99,144-151,160-173,400-414,416-425,432-435,848-862,864-878,880-894,896-907,1024-1038,1040-1049,1056-1059,1232-1246,1248-1257,1264-1267) 255,64,64
#
# road
#
BmpTile=(16-19,208-222,224-227,272,273,304-318,320-323,372,373,384-398,656-670,672-686,704-718,800-803,820-823,912-917,932-935,944-947,992-1006,1008,1009,1092-1095,1108-1111,1296-1 310,1312,1313,1315,1317,1319,1321,1331,1333,1335,1337,1347,1349,1351,1353,1363,1365,1367,1369,1392-1395,1408-1411,1424-1427,1472-1475,1504-1507) 128,128,128
#
# river
#
BmpTile=(256-270,288-291,336-349,352-365,368-371,640-654,720-734,736-750,804-807,816-819,928-931,948-951,976-989,1088-1091,1104-1107,1280-1294,1314,1316,1318,1320,1330,1332,1334,13 36,1346,1348,1350,1352,1362,1364,1366,1368,1396-1399,1412-1415,1428-1431,1488-1491,1520-1523) 128,128,255
#
# snowcap
#
BmpTile=(448-463) 255,255,255
#
# airbases
#
BmpTile=(464-469,480-485,496-501,512-517,528-533,544-549,560-568,576-582,592-598,608-617,624-629,1440-1445,1456-1461,1616-1621,1648-1653,1664-1669) 255,0,255
[EndSaveBmp]
# EOF
PMC TFW
Snake Man
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Support PMC
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IF YOU WANT TO KEEP USING PMC WEBSITES INCLUDING THIS FORUM, DOWNLOAD ADDONS, READ TUTORIALS, ETC, PLEASE HELP BY SUPPORTING PMC.
Support PMC
Please help to keep PMC websites online, if domains are let to expire then it will be "game over, man!".
-
- Lt Colonel
- Posts: 294
- Joined: 2000-12-24 23:01:01
- Location: England
Re: Map Creating Tool Available?
Damn Snake Man... where would F4 Terrain Development be without you...?
What can I say... THANKS... again!
What can I say... THANKS... again!
