Or...quote:
# Start Set 14 has 6 tiles, Terrain type 7
SET 7
HFORR218.pcx 0 0
HFORR219.pcx 0 0
HFORR21A.pcx 0 0
HFORR21B.pcx 0 0
HFORR21C.pcx 0 0
HFORR21D.pcx 0 0
ENDSET
What is the utility off these numbers. I want to create new tiles. I have to create also these numbers? How I can to do?quote:
# Start Set 15 has 15 tiles, Terrain type 6
SET 6
HCOST608.pcx 1 0
1 615 281.873291015625 2972.48193359375
HCOST604.pcx 1 0
1 666.5 25.6248435974121 0
HCOST60C.pcx 3 0
1 948.5 76.8745346069336 743.120483398438
1 846 76.8745346069336 1870.61364746094
1 820 51.2496871948242 3023.7314453125
HCOST60E.pcx 4 0
1 846 51.2496871948242 409.997497558594
1 410 794.370178222656 948.119201660156
1 820 2485.60986328125 3126.23095703125
1 1666 461.247192382813 2588.10913085938
...
Into the Manual off textures you not speak off these numbers. Are not important?:
Thank you very muchquote:
./tbin2txt.pl texture.bin >korea.txt
in the end of korea.txt, add your own textures like:
SET 4
HDYNE100.pcx 0 0
HDYNE101.pcx 0 0
HDYNE102.pcx 0 0
HDYNE103.pcx 0 0
HDYNE104.pcx 0 0
HDYNE105.pcx 0 0
HDYNE106.pcx 0 0
HDYNE107.pcx 0 0
HDYNE108.pcx 0 0
ENDSET
Now were ready to create the mytextures.bin, use the perl txt2bin.pl with command line:
./txt2bin.pl korea.txt >mytextures.bin
Excuse me my English
Joe Labrada