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PMC Tactical forums
OFP, ArmA, ArmA 2, ArmA 3, Falcon 4 Theater and Farming Simulator 19/22/25 forums
[84874] Fixed: Slight cursor offset when selecting items in the listboxes (like mission selection).
[84871] Improved: MP: Smoother motion of distant units (Default value of MinErrorToSend changed to 0.001, introduced new value MinErrorToSendNear with a default value of 0.01).
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[84977] Optimized: MP: Improved server performance in complex missions.
[84957] Optimized: MP: Reduced number of messages send during JIP to complex missions.
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[85330] Optimized: No longer saving "visionPars" and "magazineSlotsOpticsModes" when not used.
[85300] Fixed: Group names were not reused after deleteGroup (http://dev-heaven.net/issues/11483)
[85280] Improved: AI smarter in using binoculars.
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[85429] Fixed: Global event handlers (including onPlayerDisconnected and onMapSingleClick) cleaned when MP debriefing starts (http://dev-heaven.net/issues/16261)
[85428] New: Window title includes Host or Admin status when running windowed to make testing with multiple instances easier.
[85424] Fixed: in config parameter initTurn in turrets work again
[85420] Improved: Direct damage is no longer artificaly reduced for lying soldiers (http://dev-heaven.net/issues/20441)
[85348] Optimized: Simplified scripting value type storage in savegames.
[85337] Optimized: Unknown targets no longer saved, significantly reducing savegame size.
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[85474] Workaround: All players are disconnected when loading save and need to connect again manually.
[85448] Fixed: Scripting command "Reveal" left target side as unknown, requiring visual confirmation (http://dev-heaven.net/issues/25266#note-8)
[85440] Fixed: Bullets damage reduced too much over distance (http://dev-heaven.net/issues/11479)
PMC TACTICAL FORUM AND OTHER WEBSITES GO DOWN SEPTEMBER 13TH 2025 IF WEB HOSTING YEARLY FEES ARE NOT PAID.
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[85497] Fixed: Remote units init event handle is no longer run before fully initialized (http://dev-heaven.net/issues/25225)
[85489] Changed: Init handlers executed immediately, not queued for later execution like other events.
[85488] Changed: MP: Units are no longer moved to a new group when they timeout getin (http://dev-heaven.net/issues/25095#note-75)
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[85595] Fixed: Crash or game corruption when loading a game with clients already connected (http://dev-heaven.net/issues/24676)
[85594] New: Server admin can check build numbers of clients using #userlist.
[85588] Fixed: magazinesTurret [-1] sometimes returning wrong list or even crashing.
[85533] Changed: MP: BLUFOR roles are now assigned before OPFOR by default.
[85529] Fixed: Reassign allowed clients to use a role reserved for a host.
[85520] Optimized: Faster preload in multiplayer ("Receiving" mission, switching from map).
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[85653] New: Scripting command reveal has a new variant, group reveal [target, accuracy]. To reveal target side use 1.5 (default reveal used accuracy=1).
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[85823] Fixed: Shadows were not cast on on-surface objects, like helipads.
[85747] Changed: attachTo with the same object no longer resets attached object orientation (http://dev-heaven.net/issues/25272)
[85746] Fixed: There was no debriefing after MP game ends after saving the game.
[85741] Fixed: MP: Bullet tracers of remote vehicles not reliable ().
[85737] Fixed: SaveVar did not work in MP Campaign.
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[85882] Fixed: Trigger "Detected by" sometimes did not fire when unit was only known about indirectly, e.g. because of a kill (http://dev-heaven.net/issues/25768)
[85881] Fixed: AI sometimes has forgotten a recently seen kill (http://dev-heaven.net/issues/25768) (result of http://dev-heaven.net/issues/2067#note-12)
[85871] New: Custom memory allocator support (http://community.bistudio.com/wiki/ArmA_2:_Custom_Memory_Allocator)
PMC TACTICAL FORUM AND OTHER WEBSITES GO DOWN SEPTEMBER 13TH 2025 IF WEB HOSTING YEARLY FEES ARE NOT PAID.
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[86035] Fixed: Tanks were not damaged under water when fps was very high (http://dev-heaven.net/issues/25835)
[85998] Improved: Improved AI/autopilot landing abilities (http://dev-heaven.net/issues/25419)
PMC TACTICAL FORUM AND OTHER WEBSITES GO DOWN SEPTEMBER 13TH 2025 IF WEB HOSTING YEARLY FEES ARE NOT PAID.
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[86122] Fixed: AI without weapon stuck when crouched (http://dev-heaven.net/issues/16229)
[86114] Prevent crouched AI from sprinting (http://dev-heaven.net/issues/24405)
[86060] New: A command line argument -par=filename can be specified to provide a parameter file (http://dev-heaven.net/issues/26103)
[86059] New: Window title includes player name when running windowed to make testing with multiple instances easier.
PMC TACTICAL FORUM AND OTHER WEBSITES GO DOWN SEPTEMBER 13TH 2025 IF WEB HOSTING YEARLY FEES ARE NOT PAID.
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[86159] Fixed: Server response unreliable with long keys (e.g. mod lists)
[86128] Fixed: Soldier running instead of crawling through holes (http://dev-heaven.net/issues/25348)
PMC TACTICAL FORUM AND OTHER WEBSITES GO DOWN SEPTEMBER 13TH 2025 IF WEB HOSTING YEARLY FEES ARE NOT PAID.
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[86271] Fixed: Locked MP role slots after BattlEye kick.
[86257] Fixed: MP: Countermeasures released automatically for a player commanded tank (http://dev-heaven.net/issues/17458) Fixed: MP: Countermeasures released by AI were multipled by the number of other connected players.
PMC TACTICAL FORUM AND OTHER WEBSITES GO DOWN SEPTEMBER 13TH 2025 IF WEB HOSTING YEARLY FEES ARE NOT PAID.
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[86520] Fixed: Gamespy Server signature list contains often twice "bi" (http://dev-heaven.net/issues/23752)
[86491] Improved: MP: Diary statistics not available in MP when NetStats is disabled (http://dev-heaven.net/issues/26435)
[86484] Improved: Dedicated server console now supporting Unicode and long output (using Rich Edit Control).
PMC TACTICAL FORUM AND OTHER WEBSITES GO DOWN SEPTEMBER 13TH 2025 IF WEB HOSTING YEARLY FEES ARE NOT PAID.
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[86647] MP: Fixed: When a player was JIP-ing, traffic for all other players was significantly reduced.
[86643] Fixed: Massive network traffic optimization during Join in Progress
[86620] Fixed: Searchlight turning itself off for non-server clients (http://dev-heaven.net/issues/4449)
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[86851] Fixed: Vehicles attached on ships attached to objects sometimes destroyed (http://dev-heaven.net/issues/26668)
[86839] Fixed: Cannot manipulate doors after game was aborted with doors in transit. (http://dev-heaven.net/issues/26702)
[86737] New: Fast Approximate Anti-Aliasing (FXAA), http://community.bistudio.com/wiki/arma2oa.cfg
PMC TACTICAL FORUM AND OTHER WEBSITES GO DOWN SEPTEMBER 13TH 2025 IF WEB HOSTING YEARLY FEES ARE NOT PAID.
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[86971] New: -beta=xxxx to allow using beta files without affecting mod handling.
[86965] Changed: Mod list configured by ModLauncher is saved inside game config instead of user profile.
[86944] Added: HitPart event now contains Ammo type name
[86925] Fixed: CWR2 Camel was unable to takeoff (flew close to stall after take off, never recovering).
[86916] New: Player name validation when editing a profile name.
[86882] New: Scripting command visiblePosition to obtain object position as visible on screen (http://dev-heaven.net/issues/26591)
[86880] Fixed: Helicopter slow after GET OUT waypoint when CYCLE was used as well.
[86876] New: Editor: Visual indication of the selected target for CYCLE waypoint.
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