[79509] Fixed: Possible freeze after alt-tab in window mode.
[79500] New: Helipads can be placed on a carrier deck and AI helicopter can land on them.
[79462] Fixed: Airplane sometimes crashed after landing autopilot was activated.
[79441] Fixed: Crash when assembling GMG, L2A1 crew served weapons.
[79432] New: AI able to STOL on runways shorter than 500 m.
[79412] Impoved: Aircraft can be placed on carrier deck in the editor.
Important PMC Tactical Forum New User Registration please read new info here.
[80336] Optimized: Reduced frame rate drops caused by texture loading (http://dev-heaven.net/issues/14397)
[79768] New: Mods can be configured using Windows Registry.
[79670] Fixed: AI warping at distance in singleplayer (http://dev-heaven.net/issues/1915)
[79645] New: parameter "angle" for reflectors
Important PMC Tactical Forum New User Registration please read new info here.
[82117] Optimized: Much faster visibility testing when many units are around, esp. when they are not moving a lot.
[81995] Fixed: AI planes were climing/diving wildly during formation flying.
[81956] Improved: AI takeoff improved, L-39 or Su-34 can now lift from all Chernarus airfields.
Important PMC Tactical Forum New User Registration please read new info here.
[82265] Experimental: Memory allocator can be selected using -malloc=N with N=0..4.
[82163] Fixed: No longer display names of buildings hidden by accuracy (http://dev-heaven.net/issues/20503)
[82130] Fixed: Occasional fps drop when AI was getting in a vehicle.
Important PMC Tactical Forum New User Registration please read new info here.
[82484] Improved: AI helicopter attempt to land when hit during an attach run.
[82476] Fixed: Crash opportunity when camera object was deleted.
[82464] Improved: AI landing more reliable with broken back rotor.
[82451] New: AI FSMs can be disabled using unit disableAI "FSM".
Important PMC Tactical Forum New User Registration please read new info here.
[82899] Fixed: Signature checking of BAF/PMC addons.
[82874] New: Command line option -nosound to run the game without accessing audio devices.
[82699] Optimized: Some background file operations are faster, esp. with low fps (should fix http://dev-heaven.net/issues/22227)
[82654] Optimized: Visual state interpolation fully enabled. (http://www.bistudio.com/index.php/english/company/developers-blog/230-experimental-betas-interpolating-the-future)
[82621] Improved: Weapons leaving hands while turning on ground
Important PMC Tactical Forum New User Registration please read new info here.
[82939] Fixed: AI vehicles could spot previously known targets even out of their visual cone (http://dev-heaven.net/issues/18846)
[82928] Fixed: Occasional visual artifacts caused by rabbit animation interpolation since 79670 (thanks to Sniperwolf572 and F2k Sel for finding the repro).
Important PMC Tactical Forum New User Registration please read new info here.
[83100] Fixed: Enemy fire no longer reported by units which cannot be aware of it.
[83088] Fixed: Units equipped with NVG no longer turn on the flashlights on their own (http://dev-heaven.net/issues/13041)
[83085] Fixed: setMimic working, acceptable mimics are: "neutral", "dead", "danger", "hurt", "aware", "safe", "combat" (http://dev-heaven.net/issues/6638)
[83077] Improved: AI considering threats uphill from it a bit more when planning a path.
[83076] Fixed: Object variable space was not cleared reset between missions (http://dev-heaven.net/issues/13620)
Important PMC Tactical Forum New User Registration please read new info here.
[83156] Fixed: AI units no longer firing at empty enemy vehicles (http://dev-heaven.net/issues/5183)
[83137] Fixed: Walking no longer causes prone-style recoil to be used. (http://dev-heaven.net/issues/22828)
[83122] Fixed: AI no longer considering a car horn as a threat.
[83118] Fixed: AI no longer using AA against ground targets or guided missiles against soft targets unless desperate (http://dev-heaven.net/issues/7578)
Important PMC Tactical Forum New User Registration please read new info here.
[83310] Fixed: More space for GameSpy QR2 signature key answer.
[83308] Fixed: low game fps causing innacurate AI weapon aiming (see also http://dev-heaven.net/issues/22974)
[83273] Changed: Temporarily abandoned vehicles are no longer considered neutral (AI continues engaging them).
Important PMC Tactical Forum New User Registration please read new info here.
[83496] Changed: AI reactions to close threats more reliable - danger FSM event DCFire is sent only when unit not in the combat mode yet
[83471] Fixed: AI units often not engaging close enemies (http://dev-heaven.net/issues/18951, http://dev-heaven.net/issues/22935)
[83400] New: scripting function "assignedTeam xxx" returns colored team to which a commander of given vehicle belongs to.
[83390] Fixed: Most units had maximum skill, ignoring values set in the mission (http://dev-heaven.net/issues/4483)
Important PMC Tactical Forum New User Registration please read new info here.
[84221] Fixed: Tanks sometimes braking too much or even reversing a bit when slowing down.
[84209] Fixed: AI subordinates sometimes slowing down too much when navigating around obstacles.
Important PMC Tactical Forum New User Registration please read new info here.
[84285] Fixed: MP: Remote units jumping back when stopping (http://dev-heaven.net/issues/24034)
[84271] Fixed: MP: Reduced bandwith usage in missions with many soldiers.
[84266] Improved: Better error message shown when memory allocation fails because of too small page file.
[84265] Improved: Abnormal program termination by an error message is now more robust, less likely to cause a bogus crash report or to miss the message box.
Important PMC Tactical Forum New User Registration please read new info here.
[84388] New: New entry requiredBuild=xxxxx; in server.cfg preventing obsolete clients to connect. Not reliable until 1.60, clients are still able to connect.
[84374] Optimized: MP: Reduced bandwidth used by standing AI soldiers.
Important PMC Tactical Forum New User Registration please read new info here.