[84874] Fixed: Slight cursor offset when selecting items in the listboxes (like mission selection).
[84871] Improved: MP: Smoother motion of distant units (Default value of MinErrorToSend changed to 0.001, introduced new value MinErrorToSendNear with a default value of 0.01).
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[84977] Optimized: MP: Improved server performance in complex missions.
[84957] Optimized: MP: Reduced number of messages send during JIP to complex missions.
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[85330] Optimized: No longer saving "visionPars" and "magazineSlotsOpticsModes" when not used.
[85300] Fixed: Group names were not reused after deleteGroup (http://dev-heaven.net/issues/11483)
[85280] Improved: AI smarter in using binoculars.
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[85429] Fixed: Global event handlers (including onPlayerDisconnected and onMapSingleClick) cleaned when MP debriefing starts (http://dev-heaven.net/issues/16261)
[85428] New: Window title includes Host or Admin status when running windowed to make testing with multiple instances easier.
[85424] Fixed: in config parameter initTurn in turrets work again
[85420] Improved: Direct damage is no longer artificaly reduced for lying soldiers (http://dev-heaven.net/issues/20441)
[85348] Optimized: Simplified scripting value type storage in savegames.
[85337] Optimized: Unknown targets no longer saved, significantly reducing savegame size.
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[85474] Workaround: All players are disconnected when loading save and need to connect again manually.
[85448] Fixed: Scripting command "Reveal" left target side as unknown, requiring visual confirmation (http://dev-heaven.net/issues/25266#note-8)
[85440] Fixed: Bullets damage reduced too much over distance (http://dev-heaven.net/issues/11479)
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[85497] Fixed: Remote units init event handle is no longer run before fully initialized (http://dev-heaven.net/issues/25225)
[85489] Changed: Init handlers executed immediately, not queued for later execution like other events.
[85488] Changed: MP: Units are no longer moved to a new group when they timeout getin (http://dev-heaven.net/issues/25095#note-75)
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[85595] Fixed: Crash or game corruption when loading a game with clients already connected (http://dev-heaven.net/issues/24676)
[85594] New: Server admin can check build numbers of clients using #userlist.
[85588] Fixed: magazinesTurret [-1] sometimes returning wrong list or even crashing.
[85533] Changed: MP: BLUFOR roles are now assigned before OPFOR by default.
[85529] Fixed: Reassign allowed clients to use a role reserved for a host.
[85520] Optimized: Faster preload in multiplayer ("Receiving" mission, switching from map).
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[85653] New: Scripting command reveal has a new variant, group reveal [target, accuracy]. To reveal target side use 1.5 (default reveal used accuracy=1).
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[85823] Fixed: Shadows were not cast on on-surface objects, like helipads.
[85747] Changed: attachTo with the same object no longer resets attached object orientation (http://dev-heaven.net/issues/25272)
[85746] Fixed: There was no debriefing after MP game ends after saving the game.
[85741] Fixed: MP: Bullet tracers of remote vehicles not reliable ().
[85737] Fixed: SaveVar did not work in MP Campaign.
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[85882] Fixed: Trigger "Detected by" sometimes did not fire when unit was only known about indirectly, e.g. because of a kill (http://dev-heaven.net/issues/25768)
[85881] Fixed: AI sometimes has forgotten a recently seen kill (http://dev-heaven.net/issues/25768) (result of http://dev-heaven.net/issues/2067#note-12)
[85871] New: Custom memory allocator support (http://community.bistudio.com/wiki/ArmA_2:_Custom_Memory_Allocator)
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[86035] Fixed: Tanks were not damaged under water when fps was very high (http://dev-heaven.net/issues/25835)
[85998] Improved: Improved AI/autopilot landing abilities (http://dev-heaven.net/issues/25419)
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[86122] Fixed: AI without weapon stuck when crouched (http://dev-heaven.net/issues/16229)
[86114] Prevent crouched AI from sprinting (http://dev-heaven.net/issues/24405)
[86060] New: A command line argument -par=filename can be specified to provide a parameter file (http://dev-heaven.net/issues/26103)
[86059] New: Window title includes player name when running windowed to make testing with multiple instances easier.
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[86159] Fixed: Server response unreliable with long keys (e.g. mod lists)
[86128] Fixed: Soldier running instead of crawling through holes (http://dev-heaven.net/issues/25348)
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[86271] Fixed: Locked MP role slots after BattlEye kick.
[86257] Fixed: MP: Countermeasures released automatically for a player commanded tank (http://dev-heaven.net/issues/17458) Fixed: MP: Countermeasures released by AI were multipled by the number of other connected players.
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[86520] Fixed: Gamespy Server signature list contains often twice "bi" (http://dev-heaven.net/issues/23752)
[86491] Improved: MP: Diary statistics not available in MP when NetStats is disabled (http://dev-heaven.net/issues/26435)
[86484] Improved: Dedicated server console now supporting Unicode and long output (using Rich Edit Control).
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[86647] MP: Fixed: When a player was JIP-ing, traffic for all other players was significantly reduced.
[86643] Fixed: Massive network traffic optimization during Join in Progress
[86620] Fixed: Searchlight turning itself off for non-server clients (http://dev-heaven.net/issues/4449)
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[86851] Fixed: Vehicles attached on ships attached to objects sometimes destroyed (http://dev-heaven.net/issues/26668)
[86839] Fixed: Cannot manipulate doors after game was aborted with doors in transit. (http://dev-heaven.net/issues/26702)
[86737] New: Fast Approximate Anti-Aliasing (FXAA), http://community.bistudio.com/wiki/arma2oa.cfg
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[86971] New: -beta=xxxx to allow using beta files without affecting mod handling.
[86965] Changed: Mod list configured by ModLauncher is saved inside game config instead of user profile.
[86944] Added: HitPart event now contains Ammo type name
[86925] Fixed: CWR2 Camel was unable to takeoff (flew close to stall after take off, never recovering).
[86916] New: Player name validation when editing a profile name.
[86882] New: Scripting command visiblePosition to obtain object position as visible on screen (http://dev-heaven.net/issues/26591)
[86880] Fixed: Helicopter slow after GET OUT waypoint when CYCLE was used as well.
[86876] New: Editor: Visual indication of the selected target for CYCLE waypoint.
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