Terrain Editing daily updates while waiting for Giants Editor v10 release
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Re: Terrain Editing daily updates while waiting for Giants Editor v10 release
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Re: Terrain Editing daily updates while waiting for Giants Editor v10 release
Do you know how to get the culling properties adjusted in GE10?
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Re: Terrain Editing daily updates while waiting for Giants Editor v10 release
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Re: Terrain Editing daily updates while waiting for Giants Editor v10 release
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Re: Terrain Editing daily updates while waiting for Giants Editor v10 release
I want to figure out does mapUS vs mapEU make a difference, if so why, also I want to see if the old large terrain setup script from FS19/FS22 still works as Antler22 reported it doesn't (the code pasted here), also while it doesn't exactly solve anything on specific terrain settings I want to come up with a new FS25 "how to create terrain template from scratch" bat file, like I've had in FS19 and FS22, just change terrain class name, run the bat and source files are done, ready for GE loading.
Would be also good idea to start documenting those config values and GDM/GRLE/weight image pixel resolution combinations, over the years I've seen so many people asking and being confused about them.
Wasn't planning on this but the yesterdays discussion here gave me hope and motivation to give another try. I'll try not to post play-by-play during the day but perhaps some major breakthroughs are worth a reply. Tonight when its all over I'll post a summary report here.
Hopefully it will be glorious large terrain editing studies day again, I cant wait

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Re: Terrain Editing daily updates while waiting for Giants Editor v10 release

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Re: Terrain Editing daily updates while waiting for Giants Editor v10 release
I spent way too long in the morning being fancy and creating my source file bat, tried to make graphicsmagick to auto generate GDM, GRLE and weight images for me, it didn't go my way yet some RGB vs Grayscale 8-bit issue which I'll figure out later. Then continued to create brand new mapEU sourced 4km terrain, got it in-game and error free, been there done that.
Then didn't copy-paste the 4km source dir but generated brand new 8.1km terrain using my new source file creator bat file, got it in-game after few goof-ups, it almost felt like I'm losing my focus as did few mistakes there in frustration with all this fs25 terrain stuff, but now this terrain is in-game, no errors no warnings. However there is an odd issue, ground in the roots level so to speak has this odd ruggedness, almost like random perlin noise was applied to the heightmap, I double checked and heightmap is all good RGB 20,20,20 flat.
Another update comes after my day is over.
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Re: Terrain Editing daily updates while waiting for Giants Editor v10 release
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Re: Terrain Editing daily updates while waiting for Giants Editor v10 release
https://github.com/iwatkot/maps4fs
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Re: Terrain Editing daily updates while waiting for Giants Editor v10 release
BTW that ruggedness looks suspiciously like plowed ground in FS25, could it be that ground deformation (or whatever) somehow triggers that on at least in my terrain and I also seen several other people posting screenshots of "what are these jagged things in my ground??" type of questions.
So for tonight I'm done, I have nothing left to give to that terrain editing project. Seeing how things are overall now, I think I'm going to hit the breaks and slow down a lot, just sit back and watch as giants put out FS25 v1.3 update and possible new update for Giants Editor v10.
Hopefully there is some good news coming out soon from somewhere, otherwise on grand scheme of things I'm going back to FS19 and FS22 where things simply work.
Thanks I'll look into it.
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Re: Terrain Editing daily updates while waiting for Giants Editor v10 release
Snake: yeah 8192x8192 is known to cause a lot of memory usage in fs25, but i hope that gets fixed someday
i dont know what "ruggedness" you are speaking about, but maybe i just didnt notice
its ok to slow down a bit, you have been researching a lot! lets hope that the 1.3 update brings lots of fixes
and when possible can you help me with the map files? sorry to insist but i got a lot of people expecting at least something from me and i dont want to let them down
i expect something from giants around mid december, if not maybe january but they just cant release a broken game and vanish, thats fraud
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Re: Terrain Editing daily updates while waiting for Giants Editor v10 release
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Re: Terrain Editing daily updates while waiting for Giants Editor v10 release

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Re: Terrain Editing daily updates while waiting for Giants Editor v10 release
Its like when you have a normal green grass ground texture, its SHAPED like plowed ground, it looks bizarre, like thousand small little 30cm bumbs in the ground.i dont know what "ruggedness" you are speaking about, but maybe i just didnt notice
Use ground detail texture mode to paint something and purpleish mirror bug should disappear.Runsliketurtle wrote: ↑2024-11-26 16:13:13 While using "unitsPerPixel="2.5" I am also getting a weird "purpleish mirror" look to the terrain. This is odd... Hopefully different sized maps will work in FS25 eventually.
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Re: Terrain Editing daily updates while waiting for Giants Editor v10 release
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Re: Terrain Editing daily updates while waiting for Giants Editor v10 release
Code: Select all
-- Author:Snakeman/Antler22
-- Name:Setup_8km_terrain
-- Namespace: local
-- Description:
-- Icon:iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAABHNCSVQICAgIfAhkiAAAAKNJREFUOI3NkrENgzAQRR+IgiI01AyTGgbIHMzAFIgqm1BklpQpGMDQgHR8jE2DlC9Z8tf9+2ffHfwTvsBkTi3xUeI9QGYED6AAkpMCT3N3QA6QiigB5shLnc1Tg5jJLlnRCFcTJ7w8M7LYelRdEd+CrXJ3RTwK1z9rT7RnTIFkn8kb/CMJjeowYhUG5+wzsWvbs67nihb4GV4DL8M/wBApFscCKtIfVGZymAcAAAAASUVORK5CYIIAAAAAAAAAAAAAAACHQz+sAAoAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIVDPawATwCAAAAAAAAAAACEQzysABIAgAAAAAAAAAAAm0MzrABQAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACZQzGsAFEAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJ9DN6wAUgCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAnUM1rABTAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACTQyusAFQAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJFDKawAVQCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAl0MvrAALAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACVQy2sAFcAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKtDI6wAWACAAAAAAAAAAACqQyKsABQAgAAAAAAAAAAAqUMhrABZAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACvQyesAFoAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAK1DJawAWwCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAo0NbrABcAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAChQ1msAF0AgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKdDX6wADACAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAApUNdrABfAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAC7Q1OsAGAAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALlDUawAYQCAAAAAAAAAAAC4Q1CsABYAgAAAAAAAAAAAv0NXrABiAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAC9Q1WsAGMAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALNDS6wAZACAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAsUNJrABlAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAC3Q0+sAA0AiA==
-- Hide: no
-- AlwaysLoaded: yes
setAudioCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 16, 8, 4);
setLightCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 32, 16, 8);
setShapeCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 64, 32, 16);
Warning: Culling clip distance thresholds must be passed in ascending order, reverting to default values.
Admin edit: code tags.
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Re: Terrain Editing daily updates while waiting for Giants Editor v10 release
Hmm I'm looking at the error, ascending order, hmm try this:
Code: Select all
setShapeCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 64, 32, 16);
setLightCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 32, 16, 8);
setAudioCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 16, 8, 4);
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Re: Terrain Editing daily updates while waiting for Giants Editor v10 release
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Re: Terrain Editing daily updates while waiting for Giants Editor v10 release
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Re: Terrain Editing daily updates while waiting for Giants Editor v10 release
Take it into GIMP and apply a Gaussian blur to the png image. Depending on map size and other factors, 5-10 oughta do it. Alternatively, find a better DEM sourceRunsliketurtle wrote: ↑2024-11-27 17:21:11 Sort of off topic, but do any of you have tips to smooth a rough DEM? besides manually smoothing using giants terrain smooth tool.

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Re: Terrain Editing daily updates while waiting for Giants Editor v10 release
BTW if you had the terrain's dev topic in PMC forum please reply there, or if not then feel free to open one.
Edit: dang it, Antler22 is too fast!

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Re: Terrain Editing daily updates while waiting for Giants Editor v10 release
Negative, each line throws the warning individually, so it's within each property. ChatGPT couldn't figure it out either without guessing and checking like I would've done.Snake Man wrote: ↑2024-11-27 17:14:17 Thank you very much Antler22, appreciated.
Hmm I'm looking at the error, ascending order, hmm try this:Just a wild guess, easy change if it would work.Code: Select all
setShapeCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 64, 32, 16); setLightCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 32, 16, 8); setAudioCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 16, 8, 4);
"Warning: Culling clip distance thresholds must be passed in ascending order, reverting to default values.Warning: Culling clip distance thresholds must be passed in ascending order, reverting to default values.Warning: Culling clip distance thresholds must be passed in ascending order, reverting to default values."
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Re: Terrain Editing daily updates while waiting for Giants Editor v10 release
FixedSnake Man wrote: ↑2024-11-27 17:14:17 Thank you very much Antler22, appreciated.
Hmm I'm looking at the error, ascending order, hmm try this:Just a wild guess, easy change if it would work.Code: Select all
setShapeCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 64, 32, 16); setLightCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 32, 16, 8); setAudioCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 16, 8, 4);
Code: Select all
-- Author:Snakeman/Antler22
-- Name:Setup_8km_terrain
-- Namespace: local
-- Description:
-- Icon:iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAABHNCSVQICAgIfAhkiAAAAKNJREFUOI3NkrENgzAQRR+IgiI01AyTGgbIHMzAFIgqm1BklpQpGMDQgHR8jE2DlC9Z8tf9+2ffHfwTvsBkTi3xUeI9QGYED6AAkpMCT3N3QA6QiigB5shLnc1Tg5jJLlnRCFcTJ7w8M7LYelRdEd+CrXJ3RTwK1z9rT7RnTIFkn8kb/CMJjeowYhUG5+wzsWvbs67nihb4GV4DL8M/wBApFscCKtIfVGZymAcAAAAASUVORK5CYIIAAAAAAAAAAAAAAACHQz+sAAoAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIVDPawATwCAAAAAAAAAAACEQzysABIAgAAAAAAAAAAAm0MzrABQAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACZQzGsAFEAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJ9DN6wAUgCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAnUM1rABTAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACTQyusAFQAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJFDKawAVQCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAl0MvrAALAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACVQy2sAFcAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKtDI6wAWACAAAAAAAAAAACqQyKsABQAgAAAAAAAAAAAqUMhrABZAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACvQyesAFoAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAK1DJawAWwCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAo0NbrABcAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAChQ1msAF0AgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKdDX6wADACAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAApUNdrABfAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAC7Q1OsAGAAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALlDUawAYQCAAAAAAAAAAAC4Q1CsABYAgAAAAAAAAAAAv0NXrABiAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAC9Q1WsAGMAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALNDS6wAZACAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAsUNJrABlAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAC3Q0+sAA0AiA==
-- Hide: no
-- AlwaysLoaded: no
setAudioCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 4, 8, 16);
setLightCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 8, 16, 32);
setShapeCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 16, 32, 64);
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Re: Terrain Editing daily updates while waiting for Giants Editor v10 release
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Re: Terrain Editing daily updates while waiting for Giants Editor v10 release

I don't know man, my skills are tapped out, I have no idea what the hell could I try out anymore, unitsPerPixel="3" and ground textures stop working. Same as Runsliketurtle reported earlier about 2.5 value.
Going to try the heightmap resizing option, just in case 4096 res would work any better, that would be then 1.5 which definitely should flip off unitsPerPixel, but I got to try.
I'm not even going to post another time today to report if it failed, there is no point. If it now fails, maybe I'll try something else to test on but most likely I'll just wrap up my attempts of FS25 editing, there is just no point if everything that was cool in FS19 and FS22 is now broken with expense of some piece of manure ground deformation.
Hey who knows, maybe this is the magical moment of "its always darkest before the dawn..."

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Re: Terrain Editing daily updates while waiting for Giants Editor v10 release
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Re: Terrain Editing daily updates while waiting for Giants Editor v10 release

Its christmas eve 2024, would be wonderful to play FS25, too bad its a dead to me, oh well, what can you do, right

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