Finding a way to use graphicsmagik to be even more useful.

Farming Simulator 22 editing discussion

Moderators: Lone Wolf, Snake Man

M1keOG
Recruit
Posts: 57
Joined: 2022-09-11 02:29:56
Gaming Interests: Farming Simulator
Editing Interests: Terrains

Finding a way to use graphicsmagik to be even more useful.

Post by M1keOG »

Greetings everybody.

I had an idea recently after talking to a few friends to find a way to make graphicsmagik bulk convert all dds files to a png, so we can then bulk run them through gdns texture tool. I may need some help/guidance by Snake for it as he is the guru with that app. I think it would be beneficial to the community in general, especially for those that want to make sure all assets are fully optimal.
Snake Man
Commander-In-Chief
Posts: 9928
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Re: Finding a way to use graphicsmagik to be even more useful.

Post by Snake Man »

GDNs texture tool, was that command line operated too?
silenthunter.info website has a new link/URL, read details from PMC Tactical Forum "Silent Hunter SubSim website by PMC" topic.

See PMC Website Hosting and Domain Registration Fee Status topic.

Support PMC

Please help to keep PMC websites online.

New announcement PMC Tactical Forum "The End for local notes" topic.
M1keOG
Recruit
Posts: 57
Joined: 2022-09-11 02:29:56
Gaming Interests: Farming Simulator
Editing Interests: Terrains

Re: Finding a way to use graphicsmagik to be even more useful.

Post by M1keOG »

Snake Man wrote: 2023-05-18 03:17:06 GDNs texture tool, was that command line operated too?
I believe so.

Return to “FS22 Editing”