Wakita, Oklahoma

Farming Simulator 22 editing discussion

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M1keOG
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Gaming Interests: Farming Simulator
Editing Interests: Terrains

Wakita, Oklahoma

Post by M1keOG »

Howdy everybody long time, took a much needed break and onto a location that every twister lover will know of.

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36°53'51.6"N 97°56'52.0"W


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How its currently looking.


Still having an interesting bug, when importing into l3dt.
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Snake Man
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Re: Wakita, Oklahoma

Post by Snake Man »

Hmm looking at global mapper view it shows altitude legend between 325m and 365, that is only 40m so if you are referring the image being such a plain same color shade... I think its correct like that. If you see some other bug please be specific?
M1keOG
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Re: Wakita, Oklahoma

Post by M1keOG »

Snake Man wrote: 2023-02-15 18:35:03 Hmm looking at global mapper view it shows altitude legend between 325m and 365, that is only 40m so if you are referring the image being such a plain same color shade... I think its correct like that. If you see some other bug please be specific?
A I wasn't paying attention to that, I though it'd be a lil darker especially with the ditches but I can dig those further down if anything. I still start to color it in tonight I still think my red is wrong though a lot dimmer then yours when you are making the cultivator density I can do it in photoshop with that shade of red.
Snake Man
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Re: Wakita, Oklahoma

Post by Snake Man »

Did you read through GIMP Paint cultivator_density Image page?

Also make sure your GIMP change foreground color palette dialog is setup correctly:

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M1keOG
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Re: Wakita, Oklahoma

Post by M1keOG »

Currently what I have.

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Snake Man
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Re: Wakita, Oklahoma

Post by Snake Man »

Your image is indexed color, I always use RGB. Also unrelated but resolution is 10244 x 10244, that is very odd, did you mean 10.2km terrain for 1m/px scale, then it should be 10240 x 10240 pixel resolution image.

Dunno if it means anything but your "force" is 50 and grayed out, mine is not grayed out and 100.
M1keOG
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Re: Wakita, Oklahoma

Post by M1keOG »

Snake Man wrote: 2023-02-16 11:55:02 Your image is indexed color, I always use RGB. Also unrelated but resolution is 10244 x 10244, that is very odd, did you mean 10.2km terrain for 1m/px scale, then it should be 10240 x 10240 pixel resolution image.

Dunno if it means anything but your "force" is 50 and grayed out, mine is not grayed out and 100.
The size is totally not intentional, I just left that exporting from global mapper at the defaults I think. I'll try going over the other settings. This map will set to be a 4x. I do have plans for a few other maps being 16x or larger. I think I saw one that was 16km-16km that I liked the size of.


Edit 1: Yep the indexed was the issue, I just remembered after reading that I had that issue with photoshop on another game.
Snake Man
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Re: Wakita, Oklahoma

Post by Snake Man »

That EX thing is nonsense, Use Actual Size (terrains).
M1keOG
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Re: Wakita, Oklahoma

Post by M1keOG »

Snake Man wrote: 2023-02-16 19:15:42 That EX thing is nonsense, Use Actual Size (terrains).
Ah gotcha I live working on 16km maps so mostly 16x16km. This one I may hold of on a little as some of it is hard to see whats actually field.

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