shifting fire to the OA models and skinning up some UCP-D guys.
http://img208.imageshack.us/img208/94/ucpdkangol.png
http://img829.imageshack.us/img829/1701 ... 043901.jpg
http://img690.imageshack.us/img690/7056 ... 130932.jpg
http://img255.imageshack.us/img255/5538 ... 105651.jpg
Rabbity's thread of stuff
Moderators: Lone Wolf, Snake Man
-
- Newbie
- Posts: 6
- Joined: 2011-02-26 09:52:24
- Gaming Interests: ArmA 2 (Armed Assault 2)
- Editing Interests: Texturing
Rabbity's thread of stuff
Last edited by Snake Man on 2011-03-15 11:44:17, edited 1 time in total.
Reason: please dont hotlink very large (file size) images. 100kb per image is ok, 300kb is not.
Reason: please dont hotlink very large (file size) images. 100kb per image is ok, 300kb is not.
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- Newbie
- Posts: 6
- Joined: 2011-02-26 09:52:24
- Gaming Interests: ArmA 2 (Armed Assault 2)
- Editing Interests: Texturing
Re: Rabbity's thread of stuff
I'm having some config issues, When I made the new class and such for the replacement config the game works fine. But when I go in the menu to actually select the specific class that I made (Men - UCP-D) and then go into the editor the game crashes. On top of that, took a new screenshot.
http://img192.imageshack.us/img192/8522 ... 530441.jpg
http://img192.imageshack.us/img192/8522 ... 530441.jpg
Last edited by Snake Man on 2011-03-15 11:44:39, edited 1 time in total.
Reason: please dont hotlink very large (file size) images. 100kb per image is ok, 300kb is not.
Reason: please dont hotlink very large (file size) images. 100kb per image is ok, 300kb is not.
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- Commander-In-Chief
- Posts: 9785
- Joined: 2000-07-31 22:01:01
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- Editing Interests: All, I (try) to edit everything.
- Location: PMC
Re: Rabbity's thread of stuff
Could you paste one soldiers config which causes the crash?
Also please watch the image file sizes.
Also please watch the image file sizes.
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PMC since 1984
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"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
PMC since 1984
Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel
PMC Tactical forum Advanced Search is power.
"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
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- Newbie
- Posts: 6
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- Gaming Interests: ArmA 2 (Armed Assault 2)
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Re: Rabbity's thread of stuff
Code: Select all
class CfgPatches {
class Rab_US_UCDP {
units[] = {};
weapons[] = {};
requiredVersion = 1.51;
requiredAddons[] = {CA_E, "CACharacters", "CACharacters_E", "CACharacters_E_Head", "CACharacters2"};
};
};
class CfgVehicleClasses {
class Rab_US_UCDP {
displayName = "U.S Army (UCP-Delta)";
side = "TWest";
};
};
class CfgVehicles {
class US_Soldier_Base_EP1; // External class reference
class Rab_USArmy_UCPDR : US_Soldier_Base_EP1 {
scope = 2;
accuracy = 3.9;
camouflage = 0.8;
faction = BIS_US;
vehicleClass = "Rab_US_UCDP";
displayName = "Rifleman";
canCarryBackPack = 1;
model = "\Rabb_USArmy_UCP_D\us\Rab_us_rifleman.p3d";
backpack = "";
weapons[] = {"SCAR_L_STD_HOLO", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
respawnWeapons[] = {"SCAR_L_STD_HOLO", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
};
class Rab_USArmy_UCPDGR : US_Soldier_Base_EP1 {
scope = 2;
accuracy = 3.9;
camouflage = 0.8;
faction = BIS_US;
vehicleClass = "Rab_US_UCDP";
displayName = "Grenadier";
canCarryBackPack = 1;
model = "\Rabb_USArmy_UCP_D\us\Rab_us_rifleman_gl.p3d";
backpack = "";
weapons[] = {"SCAR_L_CQC_EGLM_HOLO", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "HandGrenade_West", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9",};
respawnweapons[] = {"SCAR_L_CQC_EGLM_HOLO", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "HandGrenade_West", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9",};
};
class Rab_USArmy_UCPDTL : US_Soldier_Base_EP1 {
scope = 2;
accuracy = 3.9;
camouflage = 0.8;
faction = BIS_US;
vehicleClass = "Rab_US_UCDP";
displayName = "Team Leader";
canCarryBackPack = 1;
model = "\Rabb_USArmy_UCP_D\us\Rab_us_team_leader.p3d";
backpack = "";
weapons[] = {"SCAR_H_CQC_CCO", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
magazines[] = {"20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "HandGrenade_West", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
respawnWeapons[] = {"SCAR_H_CQC_CCO", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
respawnMagazines[] = {"20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
};
class Rab_USArmy_UCPDSL : US_Soldier_Base_EP1 {
scope = 2;
accuracy = 3.9;
camouflage = 0.8;
faction = BIS_US;
vehicleClass = "Rab_US_UCDP";
displayName = "Squad Leader";
canCarryBackPack = 1;
model = "\Rabb_USArmy_UCP_D\us\Rab_us_squad_leader.p3d";
backpack = "";
weapons[] = {"SCAR_H_STD_EGLM_Spect", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
magazines[] = {"20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "HandGrenade_West", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
respawnWeapons[] = {"SCAR_H_STD_EGLM_Spect", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
respawnMagazines[] = {"20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
};
class Rab_USArmy_UCPDSAW : US_Soldier_Base_EP1 {
scope = 2;
accuracy = 3.9;
camouflage = 0.8;
faction = BIS_US;
vehicleClass = "Rab_US_UCDP";
displayName = "Automatic Rifleman";
model = "\Rabb_USArmy_UCP_D\us\Rab_us_saw_gunner.p3d";
weapons[] = {"M249_EP1","NVGoggles","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
magazines[] = {"100Rnd_556x45_M249","100Rnd_556x45_M249","100Rnd_556x45_M249","100Rnd_556x45_M249","100Rnd_556x45_M249","HandGrenade_West","HandGrenade_West"};
respawnweapons[] = {"M249_EP1","NVGoggles","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
respawnmagazines[] = {"100Rnd_556x45_M249","100Rnd_556x45_M249","100Rnd_556x45_M249","100Rnd_556x45_M249","100Rnd_556x45_M249","HandGrenade_West","HandGrenade_West"};
};
class Rab_USArmy_UCPDMG : US_Soldier_Base_EP1 {
scope = 2;
accuracy = 3.9;
camouflage = 0.8;
faction = BIS_US;
vehicleClass = "Rab_US_UCDP";
displayName = "Machinegunner";
model = "\Rabb_USArmy_UCP_D\us\Rab_us_machine_gunner.p3d";
weapons[] = {"m240_scoped_EP1","NVGoggles","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
magazines[] = {"100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","HandGrenade_West","HandGrenade_West"};
respawnWeapons[] = {"m240_scoped_EP1","NVGoggles","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
respawnMagazines[] = {"100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","HandGrenade_West"};
};
class Rab_USArmy_UCPDMGL : US_Soldier_Base_EP1 {
scope = 2;
accuracy = 3.9;
camouflage = 0.8;
faction = BIS_US;
vehicleClass = "Rab_US_UCDP";
displayName = "Machinegunner (light)";
model = "\Rabb_USArmy_UCP_D\us\Rab_us_machine_gunner_light.p3d";
weapons[] = {"m240_scoped_EP1","NVGoggles","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
magazines[] = {"100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","HandGrenade_West","HandGrenade_West"};
respawnWeapons[] = {"m240_scoped_EP1","NVGoggles","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
respawnMagazines[] = {"100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","HandGrenade_West"};
};
class Rab_USArmy_UCPDOF : US_Soldier_Base_EP1 {
scope = 2;
accuracy = 3.9;
camouflage = 0.8;
faction = BIS_US;
vehicleClass = "Rab_US_UCDP";
displayName = "Officer";
model = "\Rabb_USArmy_UCP_D\us\Rab_us_officer.p3d";
weapons[] = {"SCAR_L_CQC", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
respawnWeapons[] = {"SCAR_L_CQC", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
};
class Rab_USArmy_UCPDENG : US_Soldier_Base_EP1 {
scope = 2;
accuracy = 3.9;
camouflage = 0.8;
faction = BIS_US;
vehicleClass = "Rab_US_UCDP";
displayName = "Engineer" ;
canCarryBackPack = 1;
model = "\Rabb_USArmy_UCP_D\us\Rab_us_engineer.p3d";
backpack = "";
weapons[] = {"SCAR_L_STD_HOLO", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
respawnWeapons[] = {"SCAR_L_STD_HOLO", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
};
class Rab_USArmy_UCPDcrewl : US_Soldier_Base_EP1 {
scope = 2;
accuracy = 3.9;
camouflage = 0.8;
faction = BIS_US;
vehicleClass = "Rab_US_UCDP";
displayName = "Crewman (light)";
canCarryBackPack = 1;
model = "\Rabb_USArmy_UCP_D\us\Rab_us_crewman_light.p3d";
backpack = "";
weapons[] = {"SCAR_L_STD_HOLO", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
respawnWeapons[] = {"SCAR_L_STD_HOLO", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
};
class Rab_USArmy_UCPDcrew : US_Soldier_Base_EP1 {
scope = 2;
accuracy = 3.9;
camouflage = 0.8;
faction = BIS_US;
vehicleClass = "Rab_US_UCDP";
displayName = "Crewman";
canCarryBackPack = 1;
model = "\Rabb_USArmy_UCP_D\us\Rab_us_crewman.p3d";
backpack = "";
weapons[] = {"SCAR_L_STD_HOLO", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
respawnWeapons[] = {"SCAR_L_STD_HOLO", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
};
class Rab_USArmy_UCPDmedic : US_Soldier_Base_EP1 {
scope = 2;
accuracy = 3.9;
attendant = 1;
camouflage = 0.8;
faction = BIS_US;
vehicleClass = "Rab_US_UCDP";
displayName = "Combat Medic";
canCarryBackPack = 0;
model = "\Rabb_USArmy_UCP_D\us\Rab_us_medic.p3d";
weapons[] = {"SCAR_H_CQC_CCO", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
magazines[] = {"20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "HandGrenade_West", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
respawnWeapons[] = {"SCAR_H_CQC_CCO", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
respawnMagazines[] = {"20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
};
class Rab_USArmy_UCPDAT : US_Soldier_Base_EP1 {
scope = 2;
accuracy = 3.9;
camouflage = 0.8;
faction = BIS_US;
vehicleClass = "Rab_US_UCDP";
displayName = "AT Rifleman";
canCarryBackPack = 1;
model = "\Rabb_USArmy_UCP_D\us\Rab_us_at_gunner.p3d";
backpack = "";
weapons[] = {"SCAR_L_STD_MK4CQT","NVGoggles","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio","MAAWS"};
magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","MAAWS_HEAT","MAAWS_HEDP","HandGrenade_West","HandGrenade_West"};
respawnWeapons[] = {"SCAR_L_STD_MK4CQT","NVGoggles","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio","MAAWS"};
respawnMagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","MAAWS_HEDP","HandGrenade_West"};
};
class Rab_USArmy_UCPDMARKSMAN : US_Soldier_Base_EP1 {
scope = 2;
accuracy = 3.9;
camouflage = 0.8;
faction = BIS_US;
vehicleClass = "Rab_US_UCDP";
displayName = "Marksman";
canCarryBackPack = 1;
model = "\Rabb_USArmy_UCP_D\us\Rab_us_squad_leader.p3d";
backpack = "";
weapons[] = {"m110_TWS_EP1", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
magazines[] = {"20Rnd_762x51_B_scar","20Rnd_762x51_B_scar","20Rnd_762x51_B_scar","20Rnd_762x51_B_scar","20Rnd_762x51_B_scar","20Rnd_762x51_B_scar", "HandGrenade_West", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
respawnWeapons[] = {"m110_TWS_EP1", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
respawnMagazines[] = {"20Rnd_762x51_B_scar","20Rnd_762x51_B_scar","20Rnd_762x51_B_scar","20Rnd_762x51_B_scar","20Rnd_762x51_B_scar","20Rnd_762x51_B_scar", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
};
class Rab_USArmy_UCPDASSAULT : US_Soldier_Base_EP1 {
scope = 2;
accuracy = 3.9;
camouflage = 0.8;
faction = BIS_US;
vehicleClass = "Rab_US_UCDP";
displayName = "Rifleman (Heavy)";
canCarryBackPack = 1;
model = "\Rabb_USArmy_UCP_D\us\Rab_us_at_gunner.p3d";
backpack = "";
weapons[] = {"SCAR_L_CQC_HOLO","NVGoggles","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenade_West","HandGrenade_West"};
respawnWeapons[] = {"SCAR_L_CQC_HOLO","NVGoggles","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
respawnMagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","MAAWS_HEDP","HandGrenade_West"};
};
};
-
- Commander-In-Chief
- Posts: 9785
- Joined: 2000-07-31 22:01:01
- Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
- Editing Interests: All, I (try) to edit everything.
- Location: PMC
Re: Rabbity's thread of stuff
I could not find anything wrong with it config.cpp wise, are you sure all the model paths + file names are correct?
Crashing usually is caused by missing/wrong p3d model.
Crashing usually is caused by missing/wrong p3d model.
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"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
PMC since 1984
Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel
PMC Tactical forum Advanced Search is power.
"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
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- Newbie
- Posts: 6
- Joined: 2011-02-26 09:52:24
- Gaming Interests: ArmA 2 (Armed Assault 2)
- Editing Interests: Texturing
Re: Rabbity's thread of stuff
Yup Snake, I just found the problem. it was with the model path because i forgot in the process i changed the path and forgot to update the CPP LOL.
-
- Newbie
- Posts: 6
- Joined: 2011-02-26 09:52:24
- Gaming Interests: ArmA 2 (Armed Assault 2)
- Editing Interests: Texturing
Re: Rabbity's thread of stuff
Hey snake do you know of any good 3d modellers willing to work on a side project with me? I never got a chance to download the "sample" models and i figure i'll stick to texturing.
-
- Commander-In-Chief
- Posts: 9785
- Joined: 2000-07-31 22:01:01
- Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
- Editing Interests: All, I (try) to edit everything.
- Location: PMC
Re: Rabbity's thread of stuff
Sorry I don't have any as I'm also in need for any sort of 3D modeler guy 

Important PMC Tactical Forum New User Registration please read new info here.
PMC since 1984
Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel
PMC Tactical forum Advanced Search is power.
"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
PMC since 1984
Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel
PMC Tactical forum Advanced Search is power.
"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."