class T90: Tank
{
armor = 900;
damageResistance = 0.00278;
class HitPoints: HitPoints
{
class HitEngine {armor = 0.8; material = -1; name = "motor"; passThrough = 1; minimalhit = 300};
class HitHull {armor = 0.96; material = -1; name = "telo"; passThrough = 0; minimalhit = 300};
class HitLTrack {armor = 0.24; material = -1; name = "pas_L"; passThrough = 1; minimalhit = 300};
class HitRTrack {armor = 0.24; material = -1; name = "pas_P"; passThrough = 1; minimalhit = 300};
};
class Turrets: Turrets
{
class HitPoints
{
class HitTurret {armor = 1; material = -1; name = "vez"; passThrough = 1; minimalhit = 300};
class HitGun {armor = 2; material = -1; name = "zbran"; passThrough = 0; minimalhit = 300};
What minimalHit config means, is that you can now shoot as many small arms magazines into side of a tank and the tank will NOT explode or get damaged, just as in real life.
Important PMC Tactical Forum New User Registration please read new info here.
That's very interesting, finally now different type of armor can be simulated. For example a high caliber munition can deal damage to a lightly armored APC but not on a MBT etc.. very interesting and looking at the config seems like different part can have different "minimal hit" too mobility kill anyone?