minimalHit example tank config

ArmA 2 editing; configs, modeling, missions, textures, terrain etc.

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Snake Man
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minimalHit example tank config

Post by Snake Man »

Here is ACE 2 minimalHit example tank config by Q1184

Code: Select all

class T90: Tank
{
	armor = 900;
	damageResistance = 0.00278;
	class HitPoints: HitPoints
	{
		class HitEngine {armor = 0.8; material = -1; name = "motor"; passThrough = 1; minimalhit = 300};
		class HitHull {armor = 0.96; material = -1; name = "telo"; passThrough = 0; minimalhit = 300};
		class HitLTrack {armor = 0.24; material = -1; name = "pas_L"; passThrough = 1; minimalhit = 300};
		class HitRTrack {armor = 0.24; material = -1; name = "pas_P"; passThrough = 1; minimalhit = 300};
	};
	class Turrets: Turrets
	{
		class HitPoints
		{
			class HitTurret {armor = 1; material = -1; name = "vez"; passThrough = 1; minimalhit = 300};
			class HitGun {armor = 2; material = -1; name = "zbran"; passThrough = 0; minimalhit = 300};
What minimalHit config means, is that you can now shoot as many small arms magazines into side of a tank and the tank will NOT explode or get damaged, just as in real life.
Uglyboy
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Posts: 81
Joined: 2009-10-29 22:42:43
Gaming Interests: ArmA, ArmA 2 and OFP.
Editing Interests: Modeling

Re: minimalHit example tank config

Post by Uglyboy »

That's very interesting, finally now different type of armor can be simulated. For example a high caliber munition can deal damage to a lightly armored APC but not on a MBT etc.. very interesting and looking at the config seems like different part can have different "minimal hit" too :D mobility kill anyone?

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