Code: Select all
class CfgPatches
{
	class VTE_skybox_remove
	{
		units[] = {};
		weapons[] = {};
		requiredVersion = 1;
		requiredAddons[] = {};
	};
};
class CfgWorlds
{
	class DefaultWorld
	{
		class Weather
		{
			class Overcast
			{
				class Weather1;
				class Weather2;
				class Weather3;
				class Weather4;
				class Weather5;
			};
		};
	};
	class CAWorld: DefaultWorld
	{
		class Weather: Weather
		{
			class Overcast: Overcast
			{
				class Weather1: Weather1
				{
					// sky = "ca\data\data\sky_clear_sky.paa";
					// skyR = "ca\data\data\sky_clear_lco.paa";
					horizon = "pmc\vte_skybox_remove\data\vte_sky_clear_horizont_sky.paa";
				};
				class Weather7: Weather1
				{
					// sky = "ca\data\data\sky_veryclear_sky.paa";
					// skyR = "ca\data\data\sky_clear_lco.paa";
					horizon = "pmc\vte_skybox_remove\data\vte_sky_veryclear_horizont_sky.paa";
				};
				class Weather2: Weather2
				{
					// sky = "ca\data\data\sky_almostclear_sky.paa";
					// skyR = "ca\data\data\sky_almostclear_lco.paa";
					horizon = "pmc\vte_skybox_remove\data\vte_sky_almostclear_horizont_sky.paa";
				};
				class Weather3: Weather3
				{
					// sky = "ca\data\data\sky_semicloudy_sky.paa";
					// skyR = "ca\data\data\sky_semicloudy_lco.paa";
					horizon = "pmc\vte_skybox_remove\data\vte_sky_semicloudy_horizont_sky.paa";
				};
				class Weather4: Weather4
				{
					// sky = "ca\data\data\sky_cloudy_sky.paa";
					// skyR = "ca\data\data\sky_cloudy_lco.paa";
					horizon = "pmc\vte_skybox_remove\data\vte_sky_cloudy_horizont_sky.paa";
				};
				class Weather5: Weather5
				{
					// sky = "ca\data\data\sky_mostlycloudy_sky.paa";
					// skyR = "ca\data\data\sky_mostlycloudy_lco.paa";
					horizon = "pmc\vte_skybox_remove\data\vte_sky_mostlycloudy_horizont_sky.paa";
				};
				class Weather6: Weather5
				{
					// sky = "ca\data\data\sky_overcast_sky.paa";
					// skyR = "ca\data\data\sky_overcast_lco.paa";
					horizon = "pmc\vte_skybox_remove\data\vte_sky_overcast_horizont_sky.paa";
				};
			};
		};
	};
};Greetings goes to DMarkwick for getting me started, thanks man.