* Vehicles in ArmA 2 come in unsurpassed numbers and variety: civilian cars and boats, military cars and trucks, wheeled and tracked armored personnel carriers, tanks or aircraft; all of them created with strict attention to detail. Every vehicle in the game can be controlled by both players and AI alike and provides features authentic to each vehicle.
* Features:
o A unique simulation of various types of vehicles.
o Various in-vehicle roles: commander, driver, gunner, assistant gunner.
o Accurate weaponry, including optics, tracer rounds and effects.
o Speed differs according to type of surface.
o Vehicles differ in many aspects according to their real-life specifications (e.g. speed, sturdiness, fuel capacity).
o Dust effects when driving over certain surfaces, rotor downwash effects for helicopters and VTOL aircraft.
o Destructible wheels and limited partial destruction.
o Destroyed vehicles turn into wrecks, explode appropriately according to the amount of fuel and ammunition they contain.
o Burning and secondary explosions of wrecks.
o Some vehicles feature simple defensive countermeasures.
o Virtual Heads-Up Display in several aircraft.
Vehicles
Moderators: Snake Man, Lone Wolf
-
Snake Man
- Commander-In-Chief
- Posts: 9950
- Joined: 2000-07-31 22:01:01
- Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
- Editing Interests: All, I (try) to edit everything.
- Location: PMC
Vehicles
BIS has opened vehicles page into ArmA2.com.
See PMC Website Hosting and Domain Registration Fee Status topic. Announcement PMC Tactical Forum "The End for local notes" topic.