Vehicles

ArmA 2 general discussion

Moderators: Snake Man, Lone Wolf

Snake Man
Commander-In-Chief
Posts: 9935
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Vehicles

Post by Snake Man »

BIS has opened vehicles page into ArmA2.com.
* Vehicles in ArmA 2 come in unsurpassed numbers and variety: civilian cars and boats, military cars and trucks, wheeled and tracked armored personnel carriers, tanks or aircraft; all of them created with strict attention to detail. Every vehicle in the game can be controlled by both players and AI alike and provides features authentic to each vehicle.
* Features:
o A unique simulation of various types of vehicles.
o Various in-vehicle roles: commander, driver, gunner, assistant gunner.
o Accurate weaponry, including optics, tracer rounds and effects.
o Speed differs according to type of surface.
o Vehicles differ in many aspects according to their real-life specifications (e.g. speed, sturdiness, fuel capacity).
o Dust effects when driving over certain surfaces, rotor downwash effects for helicopters and VTOL aircraft.
o Destructible wheels and limited partial destruction.
o Destroyed vehicles turn into wrecks, explode appropriately according to the amount of fuel and ammunition they contain.
o Burning and secondary explosions of wrecks.
o Some vehicles feature simple defensive countermeasures.
o Virtual Heads-Up Display in several aircraft.
silenthunter.info website has a new link/URL, read details from PMC Tactical Forum "Silent Hunter SubSim website by PMC" topic.

See PMC Website Hosting and Domain Registration Fee Status topic.

Support PMC

Please help to keep PMC websites online.

New announcement PMC Tactical Forum "The End for local notes" topic.

Return to “ArmA 2 General”