Nose art

VTE - The most detailed and comprehensive Vietnam modification for ArmA

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Snake Man
Commander-In-Chief
Posts: 9968
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Nose art

Post by Snake Man »

In our AH1 gunships, UH1 Huey's and OH6 Loach's we got the option to set specific nose art for each helo in a mission. This is done with these following commands:

Code: Select all

this setObjectTexture [0,"\VTE_air\icon\VTE_artaircav.paa"]
or
this setObjectTexture [0,"\VTE_air\icon\VTE_artgunship.paa"]
or
this setObjectTexture [0,"\VTE_air\icon\VTE_artswords.paa"]
Here is the current nose art image's available.

Image

Anybody want to research for historical nose art pictures and send them to me so I can add them into next release?
Snake Man
Commander-In-Chief
Posts: 9968
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Re: Nose art

Post by Snake Man »

vhpamuseum.org has tons of nice photos of nose arts.

For example

Image

Image
The-Architect
1st Lt
Posts: 121
Joined: 2003-10-30 23:08:11

Re: Nose art

Post by The-Architect »

No need to add a bundle.
If I remember right, we can create our own and use the setobjecttexture command.
Snake Man
Commander-In-Chief
Posts: 9968
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Re: Nose art

Post by Snake Man »

From inside a mission? Hmm
The-Architect
1st Lt
Posts: 121
Joined: 2003-10-30 23:08:11

Re: Nose art

Post by The-Architect »

Go and have a little tinker.

Set up a mission with a trigger that activates after x amount of time and see if it works. Might have to mess with the syntax.

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