ShadowVolume

ArmA editing, missions, modeling, textures, terrains

Moderators: Lone Wolf, Snake Man

Snake Man
Commander-In-Chief
Posts: 9927
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

ShadowVolume

Post by Snake Man »

Does anyone know how to properly create ShadowVolume LODs?

Also there is usually ShadowVolume 0.000 and ShadowVolume 10.000 in the BIS models, how are they different? If I have no ShadowVolume, does it mean my model wont create shadow at all?
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Solus
Newbie
Posts: 10
Joined: 2007-05-26 08:35:10

Post by Solus »

The shadow volume needs to be closed, but it doesn't have to be convex. Just do the find structure > topology > find non-closed to find trouble spots and then close them and delete 2 faced or double sided polygons. You can have as many pieces in the shadow volume as you want but they all have to be closed. You don't need the components## stuff and the textures don't seem to have any effect. I'm not sure if it's possible to have transparent parts. I think you also need flat shaded normals.

So multiple pieces of closed geometry, flat shaded, no textures should do it. Take a look at other models for examples of what else might need to be done. Also search the BIS forums for a few posts on the subject, try finding the early LAW addon thread.

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