In the ArmA vegetation objects like trees, bushes and grass, there is this "sway in wind" feature which makes the objects move, ie sway in wind.
Does anyone have any information what we must configure/edit to make old OFP MLOD models to sway in wind?
Vegetation objects "sway in wind" feature
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Snake Man
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Solus
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Snake Man
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In our tree (palm tree in fact) object, I added into the geometry LOD these following settings:
And now when I load a wrp in which this tree is located, ArmA says "error loading tag" and then there is no swaying effect. Even with only the class, dammage and map properties it says the error loading tag.
Any ideas?
Code: Select all
canocclude=0
map=tree
dammage=tree
class=treesoft
shadow=hybrid
sbsource=explicit
prefershadowvolume=0Any ideas?
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Snake Man
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Heh apparently its casesensitive or that GateBuilder did them somehow wrong. Now that I used O2PE and added class "treeSoft" and "bushSoft", it works just fine. Oh my all those swaying objects 
Thanks Solus!
Thanks Solus!
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T_Rex
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Berghoff
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Snake Man
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When we make config based editor placed vegetation, they do not sway in the wind anymore. Is there some config line that must be added to provide this swaying, or are the editor (config) placed objects without this "animation" completely?
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