wait, dont get me wrong, im not working on serious project. just a "concept-proving" toy, though ComGp has shown it doable months ago.

2. modeling the cockpit first, then do the visible wing/fuselage part. you can delete those polys than wont be seen from cockpit.
3. since 3d pit is a single model used in padlock view, you can DETAIL it with more polys. i.e., use more polys on canopy rim, to make the curve even smoother.
4. if you run "calc normal" function in LE, you could mistakenly flip all inward normals outward. dont run this function. other functions like Verify model and shade reducer/calc should be excuted to eliminate bugs and errors.
5. the most headache thing is "position the pilot's eye on zero point". you need some pic for reference. The zero point of pit lod shoud be located on pilot's eye position(when he sit in the pit). subtle change could distort the whole perspective view in 3d pit. could take you lots effort to make it right.
6. no idea to adjust HUD/MFD/RWR projection yet.
7. For lift-lines and canopy reflection, their modeling conecpt is easy, feel free to check lod#1.