Here is what I found out.
When creating the larger map with dem2lf.pl script you need to edit the line:
my($resolution) = 256/(2**$ofile);
to this:
my($resolution) = 128;
Then run the script with "./dem2lf.pl -2 mymap.bin largemap" as usually. I'd like to hear your comments, am I wrong here with this method?
Anyway now you have the 128 x 128 segment L2 and O2 files ready, so start up TerrainView. There you'll find it going to that just mentioned segment size and to 2048 x 2048 res.
Ok so far so good!
Now, to get this big sucker into the Falcon 4 where we can actually fly it. Ok, lets edit the theater.map file which contains the map size specifications, this will be hex editing which I dont know squat but luckily Julian Onions was (once again) so kind that he helped me out. Here is the direct paste from that guide:
OK - try this if you have Axe.
Go to position 0x41c - put the cursor over the byte there, should be
00 01 00 00 - which is 256 (L0 X size)
at 0x420 is 00 01 00 00 which is 256 (L0 Y size)
etc etc - in groups of 4.
To double the size of the theater, just double each of these bytes.
So change 0x41c to 00 02 00 00
change 0x424 to 00 01 00 00
ending with 10 00 00 00
That concludes HEX - 101...
---
Okay now you should have 128 x 128 size supported theater.map file. lets continue.
Insert your new theater.l2 and theater.o2 files into the terrdata\yourmapdir\terrain directory, run tinstall to rebuild the terarains "tinstall \falcondir\terrdata\yourmapdir".
Ok now its time to start falcon which should get you up and flying (instant action) just ok. but there the problems begin... look the terrain... Hmm.
Check out these screenshots I grabbed.
http://www.pmctactical.org/f4/screensho ... -shot1.jpg
Umm, nice box shape

http://www.pmctactical.org/f4/screensho ... -shot2.jpg
its like a wall...
http://www.pmctactical.org/f4/screensho ... -shot3.jpg
Overall view from 24,000ft.
Comments, suggestions, discussions. Bring it on!

PMC TFW,
Snake Man.