128 spherical map

Terrain / Theater editing

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Widowmaker
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128 spherical map

Post by Widowmaker »

Basically

256 and even 128 map are big datafiles to download
specially when you're getting closer to the poles
Globe Dataserver won't allow this amount of transfers

yet I've come up with something to make a 128(256)maps possible withs
spherical conversion

Be aware I haven't tested it out.......

Dem2LF.exe by Miram
Terrainview 1.48
Perl
Terrainscripts

download a space in the world that has land only 20*20 or 40*40(the latter can't be done on the Globe data
server)

(from now on I'm talking 128maps)
so that all the segments are unshared in TV1.48
create the map with with the (in)famous dem2lf.pl (PERLSCRIPT)
leave it on you HD

ok
Download 64 map of first quadrant NorthEast one
You need a bigger download to make this one the nearer you get to the poles
for instance Iceland
downloaded 40*36 (something) map for it(to get a 64 map)

I created a -19.267 65.85 map with Dem2LF.exe by Miram
ok
Now I finnish other quadrants
-9.267 65.85
-19.267 55.85
-9.267 55.85
(write all these coordinates down,when you make your map(trust me))

with TV1.48 I create a total map *.L2c from all the four L2's I justcreated with Dem2lf.exe

I open up The first L2 I've created (the 20*20 made by perl) and import all the quadrants
I've just created and here is the 128 map
ready for objectplacing and testfly's

OK I suggest you do the Terrain files (*.TDF) later
get all *.e00 data from all countries you have in your 128 theater
rename all *.e00 files
for instance rdline.eoo for Iceland becomes Iceland-road.e00

You now can work (or have to work) in four maps
until:
someone whould write a script to correct TDF files to other quadrants (+1024)
so you can load al *.e00 files into the big map
(already beaware with the renaming of *.e00 on this part)
This in order to get a correct *.thr in TV

I hope someone can test this out
or can make the a script to do the quadrantshifting (if one has very much time
I an explain to do this manually)

Widowmaker aka Metalhead

BTW I just read that Fred Baldeagle is going to make new *.thr procedure out of actual
tiling, makes quadrant shifting less needed




[This message has been edited by Widowmaker (edited January 16, 2001).]
Widmak
Widowmaker
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Posts: 1002
Joined: 2000-10-30 23:01:01
Gaming Interests: Falcon 4.0
Editing Interests: Terrains
Location: The Netherlands

Re: 128 spherical map

Post by Widowmaker »

Snakeman how do you make one tdf out of
several country's

There are some problems with my setup
yet I wanna give a shot at making
a 128 ODS/ME map

1-2

3-4

these representing the maps
3 is the current 64 map of ODS

could you give me excact coordinates with your map
like DEM2LF.exe represents them

Widowmaker aka Metalhead
Widmak
Snake Man
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Re: 128 spherical map

Post by Snake Man »

quote:Originally posted by Widowmaker:
Snakeman how do you make one tdf out of
several country's
In linux I made it with
"cat *TDF >Features.TDF"

and I think in win/dos it went like
"copy iraq-road.tdf+iraq-river.tdf+blabla.tdf+evenmore.tdf Features.TDF"

That dos command is awful!
quote:There are some problems with my setup yet I wanna give a shot at making
a 128 ODS/ME map
Hmm what do you mean you want to make ODS/ME map?
quote:could you give me excact coordinates with your map like DEM2LF.exe represents them
Long 44.0 lat 32.0

Its those "equal" ending numbers .0 that are important Image

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Snake Man
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Re: 128 spherical map

Post by Snake Man »

I was testing this 64 segment terrain merging because of the ODS - F4ME merge discussion.

Here is what I did. I created these 64 segment maps:

Image

And the actual terrain tga's here

Image

There is not much of difference, but its there. Damn shame, we NEED to 128 support for Miran Klemenc's Spherical Converter.

What do you guys think?

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[This message has been edited by Snake_Man (edited March 03, 2001).]
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Widowmaker
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Posts: 1002
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Re: 128 spherical map

Post by Widowmaker »

yep, great we need it's support badly


would be really cool to make 64 maps first and gradually cpoy them into an 128 map
by then erazor will have all fixed probably to use it on campaigns... cool

Widowmaker aka Metalhead

[This message has been edited by Widowmaker (edited March 03, 2001).]
Widmak
Widowmaker
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Re: 128 spherical map

Post by Widowmaker »

Ok I firts made two maps overlapping eaxhother with the same y value

1 48.00 33.00
Image

2 56.00 33.00
Image

they are overlapping, now I merged them
in psp, yet the same could be done in TV48

Image

we would however make more than 4 maps, probably about 6 or 9

Widowmaker aka Metalhead

[This message has been edited by Widowmaker (edited March 03, 2001).]

[This message has been edited by Widowmaker (edited March 03, 2001).]
Widmak
Widowmaker
Lt. General
Posts: 1002
Joined: 2000-10-30 23:01:01
Gaming Interests: Falcon 4.0
Editing Interests: Terrains
Location: The Netherlands

Re: 128 spherical map

Post by Widowmaker »

I got the 20*20 all land data myself
for the template

could you set me up with the 40*40
terrain.bin from the Globe Data Server

I'd really like to try and make it complete.

thanx in advance Widowmaker aka Metalhead
Widmak

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