Basically
256 and even 128 map are big datafiles to download
specially when you're getting closer to the poles
Globe Dataserver won't allow this amount of transfers
yet I've come up with something to make a 128(256)maps possible withs
spherical conversion
Be aware I haven't tested it out.......
Dem2LF.exe by Miram
Terrainview 1.48
Perl
Terrainscripts
download a space in the world that has land only 20*20 or 40*40(the latter can't be done on the Globe data
server)
(from now on I'm talking 128maps)
so that all the segments are unshared in TV1.48
create the map with with the (in)famous dem2lf.pl (PERLSCRIPT)
leave it on you HD
ok
Download 64 map of first quadrant NorthEast one
You need a bigger download to make this one the nearer you get to the poles
for instance Iceland
downloaded 40*36 (something) map for it(to get a 64 map)
I created a -19.267 65.85 map with Dem2LF.exe by Miram
ok
Now I finnish other quadrants
-9.267 65.85
-19.267 55.85
-9.267 55.85
(write all these coordinates down,when you make your map(trust me))
with TV1.48 I create a total map *.L2c from all the four L2's I justcreated with Dem2lf.exe
I open up The first L2 I've created (the 20*20 made by perl) and import all the quadrants
I've just created and here is the 128 map
ready for objectplacing and testfly's
OK I suggest you do the Terrain files (*.TDF) later
get all *.e00 data from all countries you have in your 128 theater
rename all *.e00 files
for instance rdline.eoo for Iceland becomes Iceland-road.e00
You now can work (or have to work) in four maps
until:
someone whould write a script to correct TDF files to other quadrants (+1024)
so you can load al *.e00 files into the big map
(already beaware with the renaming of *.e00 on this part)
This in order to get a correct *.thr in TV
I hope someone can test this out
or can make the a script to do the quadrantshifting (if one has very much time
I an explain to do this manually)
Widowmaker aka Metalhead
BTW I just read that Fred Baldeagle is going to make new *.thr procedure out of actual
tiling, makes quadrant shifting less needed
[This message has been edited by Widowmaker (edited January 16, 2001).]
128 spherical map
Moderators: Lone Wolf, Snake Man
-
- Lt. General
- Posts: 1002
- Joined: 2000-10-30 23:01:01
- Gaming Interests: Falcon 4.0
- Editing Interests: Terrains
- Location: The Netherlands
128 spherical map
Widmak
-
- Lt. General
- Posts: 1002
- Joined: 2000-10-30 23:01:01
- Gaming Interests: Falcon 4.0
- Editing Interests: Terrains
- Location: The Netherlands
Re: 128 spherical map
Snakeman how do you make one tdf out of
several country's
There are some problems with my setup
yet I wanna give a shot at making
a 128 ODS/ME map
1-2
3-4
these representing the maps
3 is the current 64 map of ODS
could you give me excact coordinates with your map
like DEM2LF.exe represents them
Widowmaker aka Metalhead
several country's
There are some problems with my setup
yet I wanna give a shot at making
a 128 ODS/ME map
1-2
3-4
these representing the maps
3 is the current 64 map of ODS
could you give me excact coordinates with your map
like DEM2LF.exe represents them
Widowmaker aka Metalhead
Widmak
-
- Commander-In-Chief
- Posts: 9784
- Joined: 2000-07-31 22:01:01
- Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
- Editing Interests: All, I (try) to edit everything.
- Location: PMC
Re: 128 spherical map
In linux I made it withquote:Originally posted by Widowmaker:
Snakeman how do you make one tdf out of
several country's
"cat *TDF >Features.TDF"
and I think in win/dos it went like
"copy iraq-road.tdf+iraq-river.tdf+blabla.tdf+evenmore.tdf Features.TDF"
That dos command is awful!
Hmm what do you mean you want to make ODS/ME map?quote:There are some problems with my setup yet I wanna give a shot at making
a 128 ODS/ME map
Long 44.0 lat 32.0quote:could you give me excact coordinates with your map like DEM2LF.exe represents them
Its those "equal" ending numbers .0 that are important

PMC TFW
Snake Man
Important PMC Tactical Forum New User Registration please read new info here.
PMC since 1984
Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel
PMC Tactical forum Advanced Search is power.
"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
PMC since 1984
Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel
PMC Tactical forum Advanced Search is power.
"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
-
- Commander-In-Chief
- Posts: 9784
- Joined: 2000-07-31 22:01:01
- Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
- Editing Interests: All, I (try) to edit everything.
- Location: PMC
Re: 128 spherical map
I was testing this 64 segment terrain merging because of the ODS - F4ME merge discussion.
Here is what I did. I created these 64 segment maps:
And the actual terrain tga's here
There is not much of difference, but its there. Damn shame, we NEED to 128 support for Miran Klemenc's Spherical Converter.
What do you guys think?
PMC TFW
Snake Man
[This message has been edited by Snake_Man (edited March 03, 2001).]
Here is what I did. I created these 64 segment maps:

And the actual terrain tga's here

There is not much of difference, but its there. Damn shame, we NEED to 128 support for Miran Klemenc's Spherical Converter.
What do you guys think?
PMC TFW
Snake Man
[This message has been edited by Snake_Man (edited March 03, 2001).]
Important PMC Tactical Forum New User Registration please read new info here.
PMC since 1984
Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel
PMC Tactical forum Advanced Search is power.
"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
PMC since 1984
Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel
PMC Tactical forum Advanced Search is power.
"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
-
- Lt. General
- Posts: 1002
- Joined: 2000-10-30 23:01:01
- Gaming Interests: Falcon 4.0
- Editing Interests: Terrains
- Location: The Netherlands
Re: 128 spherical map
yep, great we need it's support badly
would be really cool to make 64 maps first and gradually cpoy them into an 128 map
by then erazor will have all fixed probably to use it on campaigns... cool
Widowmaker aka Metalhead
[This message has been edited by Widowmaker (edited March 03, 2001).]
would be really cool to make 64 maps first and gradually cpoy them into an 128 map
by then erazor will have all fixed probably to use it on campaigns... cool
Widowmaker aka Metalhead
[This message has been edited by Widowmaker (edited March 03, 2001).]
Widmak
-
- Lt. General
- Posts: 1002
- Joined: 2000-10-30 23:01:01
- Gaming Interests: Falcon 4.0
- Editing Interests: Terrains
- Location: The Netherlands
Re: 128 spherical map
Ok I firts made two maps overlapping eaxhother with the same y value
1 48.00 33.00
2 56.00 33.00
they are overlapping, now I merged them
in psp, yet the same could be done in TV48
we would however make more than 4 maps, probably about 6 or 9
Widowmaker aka Metalhead
[This message has been edited by Widowmaker (edited March 03, 2001).]
[This message has been edited by Widowmaker (edited March 03, 2001).]
1 48.00 33.00

2 56.00 33.00

they are overlapping, now I merged them
in psp, yet the same could be done in TV48

we would however make more than 4 maps, probably about 6 or 9
Widowmaker aka Metalhead
[This message has been edited by Widowmaker (edited March 03, 2001).]
[This message has been edited by Widowmaker (edited March 03, 2001).]
Widmak
-
- Lt. General
- Posts: 1002
- Joined: 2000-10-30 23:01:01
- Gaming Interests: Falcon 4.0
- Editing Interests: Terrains
- Location: The Netherlands
Re: 128 spherical map
I got the 20*20 all land data myself
for the template
could you set me up with the 40*40
terrain.bin from the Globe Data Server
I'd really like to try and make it complete.
thanx in advance Widowmaker aka Metalhead
for the template
could you set me up with the 40*40
terrain.bin from the Globe Data Server
I'd really like to try and make it complete.
thanx in advance Widowmaker aka Metalhead
Widmak