2022-07-12T06:50:00Z New editing day has started, todays goal is to fix few remaining issues:
- poland lask huge number of class names{} name* entries in mission editor locations - poland lask roads.shp is broken (global mapper save) - poland lask roads.shp is offset - poland lask satellite texture is too bright
In global mapper opened cropped_roads.shp so we get the original unedited OSM line data, then transformed it into terrain builder compatible UTM 31N 200,000/0 format. Then merged it with airfield_runways.shp file and set ID/ORDER.
Terrain builder imported roads.shp and exported it right back out again (sigh).
Deleted raster layer Sat_Tex_*.bmp source images. Then graphicsmagick darkened sat_*.png satellite texture tiles to desert style satellite values. Then terrain builder imported these new satellite texture tile images.
2022-07-12T07:10:00Z Terrain builder finished importing satellite texture. Then deleted unused cache files, saved project and exited.
Ran _run_delete_project_rvmat_png_paa_files.bat to delete existing layer files including terrain builder grid file which always delays layers generation finishing task.
2022-07-12T07:13:00Z Terrain builder started generating layers.
2022-07-12T07:56:00Z Finished generating layers, then started convert layers PNG to PAA fast bat.
2022-07-12T08:01:00Z Converting finished, then ran WRP and Data split bat file and layers RVMAT re-pathing bat file.
2022-07-12T08:10:00Z Started pboProject binarization.
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