2022-07-07T01:47:00Z New editing day has started, time to finish the project in global mapper
Created global mapper map catalog, then started to export ArcGIS 17 level preview image.
Copied Terrain Processor Smooth_Roads.tpp into, well, source\TerrainProcessor\ dir along with _run_copy_roads_shp_here.bat file, ran the bat to get roads in this dir.
Copied Livonia_Forest.tpp in terrain processor dir, I have to assume this 2021-11-14 dated project file is the latest, sounds awfully old to me, hmm, I definitely remember doing some enoch / livonia TPP work on 2022, hmm.
I have to admit my terrain processor research studying project is a bit messy, yeah I do have one unified source dir for all my latest terrain processor files, but... hmm dunno this 2021 file definitely seems like it cant be the latest edits heh.
PMC Poland Hulskie is also using 2021-11-14 dated TPP file, poland krynki is using basically the same but dated 15th.
In any case I really need to get organized with all my TPP file locations and in general the research / tutorial how to use them.
Hard at work, all tools, all fronts heh, almost
2022-07-07T02:11:00Z Global mapper finished exporting satellite texture and terrain processor finished generating objects, both at the same minute. Terrain processor generated 3.885 million objects.
OK that's it, I made a decision to split all 40km or larger terrain obj_forest.shp shape files into 2 x 2 grid, if its much larger terrain then 4 x 4 grid tiles, I am just not comfortable with these very large object import files where terrain builder individual object layers get very large, by hard limit would be round number of 5 million objects, if you are doing more objects in one LBT import file you're doing something wrong. There is no need to chunk up that many objects into a single layer.
Wrote a local note about it, hopefully it gets to PMC Editing Wiki soon too.
2022-07-07T02:18:00Z Finished writing the note, PMC Poland Lask is officially the last terrain using a single "Livonia_Forest.tpp" with "obj_forest.shp" setup
Used L3DT to load heightmap.asc and L3DT_texture_map.png to create L3DT project, then in 3D sapphire mode using heightmap tools smoothed out the lask airfield runways. Exported heightmap_airfields_leveled.asc heightmap file.
Then used terrain processor Smooth_Roads.tpp project to smooth the roads, except I forgot that L3DT neutralizes 200,000/0 ascii grid coordinates header so had to exit terrain processor, fix the ASC header and run TPP again.
2022-07-07T02:46:00Z Terrain builder imported heightmap with leveled airfields and smoothed roads, rebuilt terrain and removed the ASC file in raster layers.
Then started to import satellite mask.
2022-07-07T02:48:00Z Huh that was quick
Then started to import satellite texture.
2022-07-07T02:58:00Z Started terrain builder generate layers.
2022-07-07T03:36:00Z Terrain builder finished generating layers.
CPU is ... not screaming, but 50% there
Edited Separate Data Layers for smaller PBOs bat files while Convert Layers PNG to PAA Fast bat was running. Then ran WRP split bat, moved root\Data\ dir contents to pmc_poland_lask_data\ dir while RVMAT re-pathing bat was running.
Global mapper imported airfield_runways.shp and roads.shp files, added ID/ORDER to the airfield runways, then exported back out as roads.shp, imported roads.shp into terrain builder and exported it right back out again to fix the "global mapper breaks my roads.shp files for fucks sake!" issue
2022-07-07T03:53:00Z Terrain builder started to import vegetation objects, this will take almost an hour, gives me plenty of time to add RGB colors to OSM shapes in poland powidz terrain
2022-07-07T04:45:00Z Terrain builder object import finished, not exactly one hour but close. Got bunch of poland powidz editing done while waiting
2022-07-07T04:48:00Z Started pboProject binarization.
2022-07-07T05:01:00Z Binarize finished, we are all done here, ready for first arma3 in-game test
2022-07-08T20:43:00Z First arma3 in-game test.