2021-11-14T08:40:00Z New editing day has started, this terrain looks pretty nice already but forests need more thickness and roads object clearing was too wide as 20m value, it was 12m first which was too tight so maybe 15m would be better value to use, going to fix that today and generate/import new objects.
Used terrain processor road smoothing task to generate new heightmap, imported it to terrain builder. For some odd reason terrain builder imported it as 40,960 meter area, hmm, was a quick fix but really baffling why terrain builder did that.
2021-11-14T11:23:00Z Finished editing terrain processor TPP task files for enoch / livonia vegetation forest objects, added trees and tweaked MINDIST values for all object names. Man that made my copy paste finger hurt, now I will never edit these final TPP split grid files again, all edits must be done in single small TPP test file.
Generated objects with those 16 terrain processor TPP files, then started to import LBT files to terrain builder, again more waiting as it takes a very long time to import those objects.
2021-11-14T16:26:00Z Terrain builder finally finished importing LBT objects, then I exported WRP right away just in case terrain builder would crash on save. Total objects 21,435,491 aka 21.435 million
That is a new terrain builder PMC object count highscore! Whohooo!
However WRP is according to windows explorer 2.08gb, hmm was wondering if that is over the 2gb PBO limit, it was confirmed when I ran moveObject to it.
moveobject Version 2.73, Dll 8.27 "pmc_poland_kruszyniany.wrp" file length exceeds 2gig, or simply can't be determined Internally generated throw. See stderr for msg failed
Oh well, back to tweaking object counts
Edited terrain processor TPP files, reduced bush hectare density from 100 to 10 and trees 100 to 95. Dunno why bushes density was 100 which is way too much for bushes, but they were the last task to generate so maybe it had not much meaning as other objects already too so much "density space" from the shape. Anyways that tree density hopefully drops the object count enough so they all fit into WRP file under 2gb size.
On first attempt with terrain processor I need to write down the generated object counts to make sure combined count is below 21 million so they fit into a WRP. Here are the numbers.
A1 1.122m A2 777.1k A3 395.1k A4 419.6k B1 2.332m B2 1.825m B3 861.6k B4 625.2k C1 1.531m C2 1.469m C3 1.347m C4 513.4k D1 998.9k D2 1.267m D3 1.206m D4 1.552m
Thats about 18.2 million, we are good to go, lets start importing that shizzle to terrain builder. First of course delete the existing object layer files in windows explorer before loading the project up.
2021-11-14T18:03:00Z In PMC discord honger suggested that maybe I should rename this terrain to "Krynki" as its the administrative district where this terrain is located. Sounds pretty good to me.
Damn that means I need to rename several different items, terrain itself, batch files, this dev diary as well as video dev diaries too heh. Oh well, not a big deal I guess.
2021-11-14T21:25:00Z Terrain builder finished importing objects, again heh. Exported WRP, total object count 18,245,250. Then launched pboProject binarization.
In-game check looks good.
Overall looks real nice, poland suwalki (gap) has 18.1 million objects I believe so now kruszyniany (working title) is officially the highest object count terrain we have, cool.