BAS MH-60 Blackhawks
Moderators: Lone Wolf, Snake Man
BAS MH-60 Blackhawks
Could you guys post some playtesting results with different hardware as I'd like to confirm if they are so laggy.
If this is truly the case, I will not add them to the PMC Ranger Path which was my plan all along.
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Re: BAS MH-60 Blackhawks
Not overly laggy/slideshowy with two or more BAS Blackhawks on screen. Not exactly 100 fps either, but...
(Tested with the two SP missions included with the Blackhawks)
In the preferences program, I have set the textures to 128x128 everywhere except Special Effects, which is 64x64. Drop-down is 4x (I'm guessing that's the max mipmap level)
Cannot have them all to 4k x 4 k (which I think means: pick the largest texture available, whatever size, for any model/surface) with a stone-age GF2...

Regards
Re: BAS MH-60 Blackhawks
Many if not all PMC Ranger Path campaign missions would be more or less ruined if players themselves selected the landing zones.
There is of course the crazy option to do the helo trip on cutscene and then really start the mission on ground. This would also fix the multiplayer people not onboard helo issue too. Oh well, dunno really if I'm up to changing the missions so radically.
If anyone has ANY information about the fast rope action disabling, please let me know.
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Re: BAS MH-60 Blackhawks
Code: Select all
<br>helo animate ["switch2Pickup",0.457]<br>
Since the switch2pickup animation has other uses and other animation phases have other interpretations, it may be wise to
somehow reset that value to 0 after the players have disembarked. 0 seems to be the default value for that animation.
Also, setting the animationPhase like above while one of the many scripted functions of the mh60 are underway may of course cause strange things to happen or maybe not to happen. ;D
But after a casual look through the scripts, I believe you could do the above in the init line of the transport helos and safely set it back to zero after the player's group is out.
*EDIT: Just saw the same question at the official forums, and jacobaby, a BAS member, suggested this:
Code: Select all
<br>chopper animate ["switch1FRope",0.2]<br>
Re: BAS MH-60 Blackhawks
I upgraded the PMC Ranger POW mission for MH-60L insertion (fast rope) and extraction (normal touchdown), after quick debug test run of the mission I didn't see anything wrong, all worked just fine.
Now I'll be trying to check how we could really throw in the mix of MH-47E's and MH-60's in this campaign.
Any realism advices are welcome of course

Re: BAS MH-60 Blackhawks
All other units besides Ranger/Delta use now JAM HD weapons.