I have an island (vbs) that is about 85-90% complete, I am now going arond basically checking all forests etc fit to ground and I have no `floaters`. Unfortunately I have quite a few of them and only a few have been fixed with the already given solutions like selecting object, unchecking fit to ground box, set Y value to 0 and re-check fit to ground box, click apply.
I have also tried setting the Y value to -10,-20,-30 etc. but when I view the island the forest still has bieces that are floating.
The above fixes seem to take care of the trees themsleves, but bushes always seem to float even on very flat ground (see pic below)

I started using single trees and bushes to fill areas where I just couldnt get a forest to fit but its now become ridiculous as most are not fitting correctly. Its quite annoying as my island is a fairly foresty island, and at least one block is not fitting to ground in every forest area I have placed.
Does anyone have alternate fixes, I will try anything to get the bushes themselves to fit, I have tried the region tool to center the the forest in the grid but its either not working or im doing it wrong.
Any help is very, very much appreciated as this is the only thing stopping my island from being released.
BTW I am using the this in the config to replace forest, it is a direct copy of a config from Buggs so I am 100% sure it is ok
class ReplaceObjects
{
class ForestSquarePine
{
replace="T1Dles ctverec.p3d";
with[]={"T1Dles_nw_jehl_T1.p3d","T1Dles_nw_jehl_T2.p3d"};
center="true";
};
class ForesttrianglePine
{
replace="Data3Dles trojuhelnik pruchozi.p3d";
with[]={"T1Dles_nw_jehl_trojuhelnik.p3d"};
};
class ForestSquare
{
replace="Data3DForest_Clear.p3d";
with[]={"Data3dsS_ClTree_T1.p3d","Data3dsS_ClTree_T2.p3d"};
center="true";
best regards
John