First off all great addon!! Keep it, hope to see some really nice shit in the future.
Second, I have a question, more of a problem.
I' am working on a coopmission for VTE (duh) and I wanted to give a real vietnam experience so i wanted to ad airstrikes and arty. The arty is no problem but the airstrike is. I looked at difrent scripts, and i found the one that skumbal and LCD created the most usefull.
;--------------------------------------------------------------------------------------------------------------------------------------------------------------------
;Airstrike 1.2 - an OFP script by Skumball
;(thanks to Viriato for making the bombs fall better

;(thanks to LCD for incorporating the script into the radio)
;requires OFP v1.85
;
;Modified by LCD to call the Grid Location of the target
;
;This script will execute a bombing run wherever the player clicks on the map. The mission requires:
;3 Markers: "spawn", "safe" and "target", all set to 'empty'.
;A trigger: Radius - 0, Activation: Radio Alpha set to Repeatedly, On Activation: onMapSingleClick {[_pos] exec "airstrike.sqs"}; strikePilot sideChat "Give me a target"
;It also needs a soldier called "strikePilot".
;
;A pilot waits at "safe". When Radio (0,0,1) is issued and the map is clicked a plane is created at "spawn" and the pilot is moved into the plane.
;A script named "gridcoordinates_pipe.sqs" is used to generate the grid location and give it when the target is called
;The pilot flies to the location and 4 LGB's are created at a small random radius beneath the plane.
;The pilot then flies back to "spawn" where the plane is deleted and the pilot is moved back to the "safe" location.
;
;Try changing the value of _num, *0.2 and ~0.3 to achieve different results.
;
;Comments/Suggestions - simongoddard4@yahoo.co.uk
;--------------------------------------------------------------------------------------------------------------------------------------------------------------------
onMapSingleClick {}
1 setRadioMsg "Null"
2 setRadioMsg "Null"
_pos = _this select 0
[_pos, "Terget at grid location ", ". Over.", ["SideChat", player]] exec "gridcoordinates_pipe.sqs"
~5
"target" setMarkerPos _pos
"target" setMarkerType "destroy"
strikePlane = "A10LGB" camCreate (getMarkerPos "spawn")
strikePlane setPos [(getPos strikePlane select 0),(getPos strikePlane select 1),(getPos strikePlane select 2)+800]
strikePlane setDir 180
strikePilot assignAsDriver strikePlane
strikePilot moveInDriver strikePlane
strikePilot doMove _pos
strikePilot sideChat "On the way"
@ unitReady strikePilot
strikePilot sideChat "Target aquired"
_num = 4
_i = 0
#loop
_bomb = "laserGuidedBomb" camCreate [(getPos strikePlane select 0)+((random 10)-5),(getPos strikePlane select 1)+((random 10)-5),(getPos strikePlane select 2)-3]
_bomb setDir (getDir strikePlane)
_bomb setVelocity [(velocity strikePlane select 0)*0.2,(velocity strikePlane select 1)*0.2,(velocity strikePlane select 2)*0.2]
_i = _i + 1
~0.3
? _i < _num : goto "loop"
strikePilot doMove (getMarkerPos "spawn")
strikePilot sideChat "Heading back"
"target" setMarkerType "empty"
@ unitReady strikePilot
deleteVehicle strikePlane
strikePilot setVelocity [0,0,0]
strikePilot setPos (getMarkerPos "safe")
strikePilot sideChat "Ready"
1 setRadioMsg "Air Strike"
2 setRadioMsg "Air Strike Napalm"
exit
The script works great like it is so i thought that if i change the plane from "A10lgb" to "vte_f100" (one of vte planes) and the "lasergiudedbomb" to "VTE_BLUE8rail" (a napalm bom) nothing happens. The plane is created but no bom wil fal. They heva another script but this uses a napalm addon.
The questions are: Do you guys have a napalm effect or addon in vte? And what is it name?
If not What do you suggest I do to create an nice napalm airstrike?
Hope to hear soon from you gus and hope to see more bloddy vietnam addons!
Cheerz