lol, ok, thanks for clearing that up
For me, all I ever needed was for the model, in the geometry lod, to have in the named properties, map , and the property for it to be say, house if it is a house. I almost never put objects in the config unless they need to be highlighted in the OFP editor, such as a house with positions. Then if I do that, I'll always make them placable in the editor by giving it an icon size and such in the config.
I'd try making a new separate island with just flat terrain at about 10m, then get it working in-game with nothing on it and no objects in the config. Then place one object at a time on it with wrptool and test it in-game.
At least you can narrow things down like that. Maybe not the most efficient way, but at least it's a good way to test each object one at a time in-game without making an entire island, then going back to try and fix things.
Also is the object made from an older model that was originally an odol model and you mloded it with Odol Explorer?
If so that could be a problem right there. If thats the case, open 2 windows with o2, one with a new model, and the other with your model. Now in the blank O2, make a new model with just the same lods as your original model. Then copy and paste each lod into the new model into the appropriate lod and then add in any named properties you need again as they don't come over when you copy and paste
As long as for example you have a house, and in the geometry lod you have it's map entry as a house, and as long as you do the copy and paste method, it will show up in-game. Mloding models really makes them screwy. If you made it yourself, then don't bother and just make sure you have the map property right.
Sorry if I confused you
