transition feature glitch
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transition feature glitch
I used the new transition feature from the updated tool, noticed that it did indeed add transitions where needed........but then actually changed some of the ones I had already placed manually, like snow to rock, into ones that didnt fit or look right. Just thought i would mention it to see if others had same prob or if my system is tarded.
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Re: transition feature glitch
Could you give the names of the transitions you used?
Did you paint/ name them yourself?
Did you paint/ name them yourself?
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Re: transition feature glitch
I've spent many hours on this problem, so I can tell you now that there is some hope to fix it. The reason why your transitions sometimes fails, is that the texture-sets are NOT complete. This is not the fault by everyone, but it's simply the fact.
For this time I can give a listing to you, which type of textures you can combine with - but in the moment only for the resistance textures. Here it comes:
Basetexture b1 > j1; s2; t1
Basetexture j1 > b1; t1
Basetexture l1 > none
Basetexture n1 > s2 (most of s2 ok, only 2 types failed)
Basetexture ps > pt
Basetexture pt > ps; s2; t1
Basetexture q1 > none
Basetexture s2 > b1; pt; t1
Basetexture t1 > b1; j1; pt; s2
Ok, now you should be able to continue your work.
Some more transitions are available too, but they are not complete and therefore useless in most cases.
For the future i'm planning to do a complete set of Res-textures, but this will take a little bit of time.
If work is done, the transition-tool would working fine in all cases if resistance-textures are being used.
If WrpTool-Team would gimme the OK, the new texture-set could be available to DL from necromantix in the near future.
For this time I can give a listing to you, which type of textures you can combine with - but in the moment only for the resistance textures. Here it comes:
Basetexture b1 > j1; s2; t1
Basetexture j1 > b1; t1
Basetexture l1 > none
Basetexture n1 > s2 (most of s2 ok, only 2 types failed)
Basetexture ps > pt
Basetexture pt > ps; s2; t1
Basetexture q1 > none
Basetexture s2 > b1; pt; t1
Basetexture t1 > b1; j1; pt; s2
Ok, now you should be able to continue your work.
Some more transitions are available too, but they are not complete and therefore useless in most cases.
For the future i'm planning to do a complete set of Res-textures, but this will take a little bit of time.
If work is done, the transition-tool would working fine in all cases if resistance-textures are being used.
If WrpTool-Team would gimme the OK, the new texture-set could be available to DL from necromantix in the near future.
A look behind could save your life...
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- Captain
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Re: transition feature glitch
The orginal issue here is that the transition tool places transistions based on base textures, ie the (letter)(number) 2-digit set.
Excellent observation monoloth that the tool is overwriting >ALL< textures in the transition zones.
What I would suggest is that a validation check be added to the transition function so that any non-base textures in the transition zone are ignored.
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(nm - different thread)
Excellent observation monoloth that the tool is overwriting >ALL< textures in the transition zones.
What I would suggest is that a validation check be added to the transition function so that any non-base textures in the transition zone are ignored.
--------------------------------------------
(nm - different thread)
Last edited by shinRaiden on 1970-01-01 00:00:00, edited 1 time in total.
BIA Configuration Manager
VBS developer
VBS developer
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Re: transition feature glitch
ok, quickly, when i used the transition tool, I noticed several, not all, of my On1n1s2s2.pac (snow on top half, grey rock on bottom half) had been changed to Os2.paa. Also Ot1t1ptpt.pac (gren on half, sand on other half)seemed affected. Once again, some, not all. These are not custom, all were manualy placed directly from the texture browser, and all were loaded from the de-pbo'd files from the game. I had to go back and simply replace the correct transitions. This brings a thought to mind........how possible would it be to implement something that would show which texture your cursor is currently over? Some of the textures, especially transitions are VERY close in color/nature, and they seemed to be placed all helter skelter thru the browser, making it difficult to find the correct one without much scrolling.
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Re: transition feature glitch
Do you have the v0.95 ?This brings a thought to mind........how possible would it be to implement something that would show which texture your cursor is currently over? Some of the textures, especially transitions are VERY close in color/nature, and they seemed to be placed all helter skelter thru the browser, making it difficult to find the correct one without much scrolling.
That feature is included

To the transitions: Before WrpTool calculates transitions, it does a detransition, which means it tries to revert previous transitions. While this is very nice for most situations, problems accure, when transitions are needed, which are not available.
I'll think of making that detransition function optional.
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Re: transition feature glitch
lol, yes, i have the updated version, just that i had all the textures down before the update came out. And I think that making the detransition feature optional is a splendid Idea. However for my next island, I will seriously be putting the updated version to the test, lol
Uhhhhhhh........just went and opened my WRPTool, loaded my island, and tried evrything i could think of to see a texture name on map itslef. Not using the texture browser, or adding textures to it. I mean by simply placing cursor over a cell, let me see which texture is currently applied to it, just the ground texture itself. Also didnt see anyhting about it in the texture area of the manual....
Uhhhhhhh........just went and opened my WRPTool, loaded my island, and tried evrything i could think of to see a texture name on map itslef. Not using the texture browser, or adding textures to it. I mean by simply placing cursor over a cell, let me see which texture is currently applied to it, just the ground texture itself. Also didnt see anyhting about it in the texture area of the manual....
Last edited by monoloth on 1970-01-01 00:00:00, edited 1 time in total.
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Re: transition feature glitch
If you switch to "Texture"-Editing Mode, you should see a "MouseOver" like for the "Object"-Editing Mode.