Animal placeables with larger capacity by PMC

Farming Simulator 22 editing discussion

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Animal placeables with larger capacity by PMC

Post by Snake Man »

Animal placeables with larger capacity modification for Farming Simulator 22 (FS22) by PMC

Because I'm operating larger scale farming than what giants envisioned goldcrest valley, ravenport and elmcreek to be, I need larger capacity buildings and such, not unrealistic goofy silly fantasy numbers but just something more playable. Animal coops, barns and sheds come to mind.

Giants farmsim games have animal 3d model/texture limit of 25 what I recall, no matter how many animals are in your building the game only shows you 25 on the screen/3d-game-world. This is truly a shame, there is no point making large pastures as you only get to see fraction of your animals anyways, also they freeze once players character aka the camera point, moves far away from the animal 3d model, so yeah its quite bad.

Its all how animals and animal placeables work in farmsim games I decided to take giants FS22 animal placeable configs and increase them ten fold, I simply multiplied all the numbers, animal count, feed capacity and possible manure/slurry/milk capacity as well, I didn't change any production rates they are stock defaults, I don't want to cheat.

Now you might argue that is it realistic to have 3,600 chickens in a coop of that size, well its not, or 2,700 pigs for that matter, but its all about practical use, I am not going to buy 10 of these placeables to get a large animal operation going that's for sure! :)

At the moment of writing this, I have one chicken coop, cattle/cow barn and pig barn in use with these numbers, my animal counts are still below I think the original giants numbers so I haven't gotten to the limits yet, but food etc capacity wise these buildings don't feel like "100m combine harvester headers" cheater things. I feel very good about using these, they are very practical for enjoyable game-play when you can stock more animals in one building. My plan for current savegame is actually to get at least bare minimum, another cow and pig barn so I'm looking into large operation.

Below are my notes during editing and testing (guess I'm still testing but configs seem to work OK).

2025-09-23T21:35:51Z

These original values are taken from FS22 v1.14 game data:

Code: Select all

C:\Games\fs22\data\placeables\rudolfHormann\chickenBarnBig
        <animals type="CHICKEN" maxNumAnimals="360" >
        <food capacity="9000" >
        <pallets fillType="EGG" maxNumPallets="6" unitText="$l10n_unit_pieces">

C:\Games\fs22\data\placeables\rudolfHormann\cowBarnBig
    <husbandry saveId="Animals_COW" hasStatistics="false">
        <storage node="storage" fillTypes="LIQUIDMANURE MILK STRAW MANURE" isExtension="false">
            <capacity fillType="LIQUIDMANURE" capacity="100000" />
            <capacity fillType="MILK" capacity="60000" />
            <capacity fillType="STRAW" capacity="38000" />
            <capacity fillType="MANURE" capacity="0" />
        <animals type="COW" maxNumAnimals="80" >
        <food capacity="60000">

C:\Games\fs22\data\placeables\rudolfHormann\pigBarnBig
    <husbandry saveId="Animals_PIG" hasStatistics="false">
        <storage node="storage" fillTypes="LIQUIDMANURE STRAW MANURE" isExtension="false">
            <capacity fillType="LIQUIDMANURE" capacity="128250" />
            <capacity fillType="STRAW" capacity="45000" />
            <capacity fillType="MANURE" capacity="0" />
        <animals type="PIG" maxNumAnimals="270">
        <food capacity="85000" >

C:\Games\fs22\data\placeables\rudolfHormann\sheepBarnBig
    <husbandry saveId="Animals_SHEEP" hasStatistics="false">
        <animals type="SHEEP" maxNumAnimals="65">
        <food capacity="11500" >
        <pallets fillType="WOOL" maxNumPallets="12">
2025-10-10T19:01:16Z

What I did was took those above numbers, copied the original giants data\ dir XML config files to a new mod directory, added modDesc.xml (cant remember where I gobbled it together), then created brand new file names with PMC_ prefix for these buildings configs and finally edited the values shown above with 10 * multiplier.

Tested that they run in-game without errors, placed them and inspected everything I can see in-game, all looked good so I started using these in my current temporary just for fun savegame, still haven't created actual mod ZIP file even, its just the dir on my mod-set dir now. So far so good.

I really enjoy the larger animal, food, milk/manure/slurry capacity while still maintaining giants values for products like basic manure/slurry production rate not to mention expensive stuff like eggs, wool and so on.

I haven't done anything with horses, because... well horses, I mean they are pretty useless, right? They are almost like made for little girls, all you can do is ride them and later sell, its just very cosmetic to me. If you have suggestions how to use horse stall in a farm to enrich the american farming experience, please let me know, give me suggestions because I'd love to have horses but what I know about them now why on earth would I bother with such cosmetic things.

If anyone wants that "Animals * 10" mod they can have it, just need to create official mod ZIP and release out of it, but right now I'm just happily testing it by myself with no plan on making official release.

Let me know if you have any animal placeable suggestions.


Farming Simulator 22. FS22. Farmsim. FS22 Animal Placeables. Increase animal capacity in farmsim. More animal food capacity mod. How I can increase my animal manure capacity? Getting more animals in a barn mod.
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