mapUS environment.xml fixing the bright glow in the dark night

Farming Simulator 25 editing discussion

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Snake Man
Commander-In-Chief
Posts: 9950
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

mapUS environment.xml fixing the bright glow in the dark night

Post by Snake Man »

Edited environment.xml to zero out primaryExtraterrestrialColor, moonBrightnessScale and moonSizeScale for night time hours.

environment.xml:

Code: Select all

    <latitude>42.245</latitude>
    <map filename="mapUS/data/infoLayer_environment.grle" numChannels="2" >
    <lighting>
        <envMap basePath="$data/maps/mapUS/envMaps/">
primaryExtraterrestrialColor:

Code: Select all

        <primaryExtraterrestrialColor>
<!--
originals 2024-11-30T10:32:30Z
            <key value="0.04 0.07 0.11" time="0" />
            <key value="0.04 0.07 0.11" time="6.5" />
            <key value="0.04 0.07 0.11" time="19.5" />
            <key value="0.04 0.07 0.11" time="24" />
-->
            <key value="0 0 0" time="0" />
            <key value="0 0 0" time="6.5" />
            <key value="1.0 1.0 1.0"    time="6.5" />  <!-- sunrise switch -->
            <key value="1.0 1.0 1.0"    time="19.5" /> <!-- sunset switch -->
            <key value="0 0 0" time="19.5" />
            <key value="0 0 0" time="24" />
        </primaryExtraterrestrialColor>
moonBrightnessScale:

Code: Select all

        <moonBrightnessScale>
<!--
originals 2024-11-30T10:19:41Z
            <key value="1" time="0" />
            <key value="0.5" time="7" />
            <key value="0.0" time="7.5" />
            <key value="0.0" time="18.5" />
            <key value="0.5" time="19" />
            <key value="1" time="24" />
-->
            <key value="0" time="0" />
            <key value="0" time="7" />
            <key value="0" time="7.5" />
            <key value="0" time="18.5" />
            <key value="0" time="19" />
            <key value="0" time="24" />
        </moonBrightnessScale>
moonSizeScale:

Code: Select all

        <moonSizeScale>
<!--
originals 2024-11-30T10:20:08Z
            <key value="36" time="0" />
            <key value="36" time="24" />
-->
            <key value="0" time="0" />
            <key value="0" time="24" />
        </moonSizeScale>
However the midnight sky still glows in the dark as you can see in this screenshot.

Image

Anyone know what last edits need to be done to make night pitch black dark?
ARG_Afb
Lt Colonel
Posts: 257
Joined: 2022-05-31 13:04:27
Gaming Interests: Farming Simulator
Editing Interests: Terrains
Location: somewhere in Argentina

Re: mapUS environment.xml fixing the bright glow in the dark night

Post by ARG_Afb »

Good job that you were able to edit this snake! I will test it on the map im making!
AFB

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