Universal Autoload script mod by Loki_79 for Farming Simulator 25 (FS25).
Quote from Loki_79:
First release v0.0.0.1 ALPHA. FIRST PUBLIC RELEASE. Most things that I've tried are working so far BUT there are likely to be many bugs. Please test and leave any bug reports or feedback.
This is a DEVELOPMENT VERSION
I am constantly asked when UAL will come out for FS25, so I am releasing this early for testing.
Please do not be surprised when you find bugs..!
Single player is working as it should for BALES, PALLETS and BIG-BAGS
Any new vehicles will get autoload after purchasing in the shop (see below)
Any valid vehicles in a savegame will load settings if available
I think that #26 was caused by missing settings, so should not happen anymore
I will add further validation of settings before applying them in a future update
Some BIG changes to Multiplayer
Good things:
The vehicle settings are now written to the server for vehicles bought in the shop or edited in the workshop by clients
FOR NOW this happens for ALL clients, so it will keep overwriting the default settings every time you change it
The existing vehicles will not update until the next restart of the game/server
Added a lot more debugging to help diagnose the main issues at the moment
Bad things:
There was a LOT of refactoring, so there are likely to be new bugs now
Detecting pallets on the server is still very unreliable (see #15). It seems totally broken, but you CAN get them to work by moving the pallets around and toggling the loading filters/settings to encourage an update. I WILL WORK ON THIS!!