Universal Autoload mod by Loki_79 for Farming Simulator 25

Farming Simulator 25 general playing etc discussion

Moderators: Lone Wolf, Snake Man

Snake Man
Commander-In-Chief
Posts: 9832
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Universal Autoload mod by Loki_79 for Farming Simulator 25

Post by Snake Man »

Universal Autoload script mod by Loki_79 for Farming Simulator 25 (FS25).

Quote from Loki_79:
First release v0.0.0.1 ALPHA. FIRST PUBLIC RELEASE. Most things that I've tried are working so far BUT there are likely to be many bugs. Please test and leave any bug reports or feedback.

This is a DEVELOPMENT VERSION

I am constantly asked when UAL will come out for FS25, so I am releasing this early for testing.

Please do not be surprised when you find bugs..!

Single player is working as it should for BALES, PALLETS and BIG-BAGS
Any new vehicles will get autoload after purchasing in the shop (see below)
Any valid vehicles in a savegame will load settings if available
Main Github FS25_UniversalAutoload page and FS25_UniversalAutoload/releases download page.

Added also to FS25 Mods Autoloading Trailer page.
PMC TACTICAL FORUM AND OTHER WEBSITES GO DOWN SEPTEMBER 13TH 2025 IF WEB HOSTING YEARLY FEES ARE NOT PAID.

IF YOU WANT TO KEEP USING PMC WEBSITES INCLUDING THIS FORUM, DOWNLOAD ADDONS, READ TUTORIALS, ETC, PLEASE HELP BY SUPPORTING PMC.

Support PMC

Please help to keep PMC websites online, if domains are let to expire then it will be "game over, man!".
Snake Man
Commander-In-Chief
Posts: 9832
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Re: Universal Autoload mod by Loki_79 for Farming Simulator 25

Post by Snake Man »

FS25 Universal Autoload changelog:

Code: Select all

I think that #26 was caused by missing settings, so should not happen anymore
I will add further validation of settings before applying them in a future update

Some BIG changes to Multiplayer

Good things:
The vehicle settings are now written to the server for vehicles bought in the shop or edited in the workshop by clients
FOR NOW this happens for ALL clients, so it will keep overwriting the default settings every time you change it
The existing vehicles will not update until the next restart of the game/server
Added a lot more debugging to help diagnose the main issues at the moment

Bad things:
There was a LOT of refactoring, so there are likely to be new bugs now
Detecting pallets on the server is still very unreliable (see #15). It seems totally broken, but you CAN get them to work by moving the pallets around and toggling the loading filters/settings to encourage an update. I WILL WORK ON THIS!!
New FS25_UniversalAutoload v0.0.0.6 is available.
PMC TACTICAL FORUM AND OTHER WEBSITES GO DOWN SEPTEMBER 13TH 2025 IF WEB HOSTING YEARLY FEES ARE NOT PAID.

IF YOU WANT TO KEEP USING PMC WEBSITES INCLUDING THIS FORUM, DOWNLOAD ADDONS, READ TUTORIALS, ETC, PLEASE HELP BY SUPPORTING PMC.

Support PMC

Please help to keep PMC websites online, if domains are let to expire then it will be "game over, man!".

Return to “FS25 General”