Farming Simulator 22 Update 1.8.1
Patch 1.8.1.0
Bugfixes & Changes
Performance improvements
Improved AI “Drive To” behavior
Various crash fixes
Fixed large savegames on Xbox
Fixed Fanatec wheels support on PS5
Improved fadeout of 3d sounds
Fixed animation of crane joysticks in cabin while not using easy arm control
Fixed issues with mounting heavy vehicles via tension belts
Fixed train slightly moving with automatic motor start turned off
Fixed farm.xml file sizes on public dedi servers
Fixed issues with AI driving into water
Fixed unloading arm control on sugar beet harvesters
Fixed dashboard display on MF 3707 AL
Fixed AI turning with Einböck PNEUMATICSTAR-PRO
Fixed Valtra A115 HI-TECH 4 config price
Improved transmission setup on Landini REX 4
Improved MAN TGX 26.640 stability
Fixed indoor camera rotation on Schäffer 23E
Fixed connection hoses and schema overlay on JCB 541-70
Fixed hydraulic hoses of Krampe SKS backdoor
Various visual fixes on Valtra A/N/Q/T Series
Improved ingame helptext
New additions
Added XeSS support
Added option to define variable lengths for wood harvester cutting and option to toggle between them in both directions
Added option to toggle between automatic and manual cutting for wood harvesters
Max. tree cut diameter is now shown in the shop for wood harvesters
Added header tilt feature for wood harvesters
Added farmland ID to map overview
Tree sapling type on pallets is now shown in the info box
Added placeable position and rotation snapping in construction mode
Modding changes
Added #class attribute to specify unload trigger class for unloading station
Added #class attribute to specify load trigger class for loading station
Added map and modDesc helpline support
Added option for filltype spawnplaces
Added object change support for single tension belts
Added timeHours and timeMinutes dashboard type in enterable to create analog clocks
New vehicles
New fertilizer and herbicide from HELM
Info
As with all major updates to Farming Simulator, you may experience stuttering on the first game launch after the update when using mods or custom graphics settings due to shaders being recompiled.
Important PMC Tactical Forum New User Registration please read new info here.
Farming Simulator 22 Update 1.8.2
Patch 1.8.2.0
Bugfixes & Changes
Wood harvester cut length is now saved in multiplayer if the client reconnects
Fixed multiple issues with moving parts not correctly synced to the clients
Fixed wood harvester cutting if the client reconnects while a tree is in the cutting header
Automatic tree cutting setting is now correctly synchronized in multiplayer
Fixed issues with wrong prices while buying used vehicles
Fixed wrong HP display for MF IDEAL
Improved XeSS
Improved AI "Drive To" behavior
Important PMC Tactical Forum New User Registration please read new info here.
Farming Simulator 22 Platinum Expansion Update v1.3
Patch 1.3
Bugfixes & Changes
Fixed indoor camera of Manitou M504
Added new drawbar for Pfanzelt P13 including hydraulic hoses
Improved driving behaviour of Volvo trucks
Improved arm controls of Volvo L200H & Impex Hannibal T50
Fixed collisions and weight of Lodgepole Pines
Fixed issues with pallets and trailer fill limit setting
Fixed automatic arm alignment of Volvo EC380DL
Fixed issues with grapples getting stuck and wont close anymore
Fixed grabbing small logs with the Pfanzelt PmTrac
Fixed winch rope not attached to the roll on Tajfun EGV 65
Fixed PTO attaching on the Kotschenreuther K300R
Increased reward for deadwood
Reduced spray levels to 2 as on the other maps
Improved grapple of the L200H so it won't get stuck in a weird position
Wood chip selling stations now accept poplar bales as well
Various visual fixes on the vehicles
New additions
New placable sawmill with Wood-Mizer LT15 CLASSIC
Mineshaft now also available as placeable on other maps
Important PMC Tactical Forum New User Registration please read new info here.
Farming Simulator 22 Update v1.13.1
Patch 1.13.1
Bugfixes & Changes
Adjustments on Kröger PWO 24 and increased available wheelconfigurations
Fixed issues with mod updates if the game has not been restarted
Editing changes
New GIANTS Editor 9.0.5 is needed for terrain editing
Changing the number of angle channels for the fields no longer needs a separate custom shader
Fixed crashes on maps with an empty traffic system
Important PMC Tactical Forum New User Registration please read new info here.
FS22 v1.13.1 hotfix build. Last night when I started FS22 it ran the upgrade launcher thing, was surprised of why, but decided to check game logs for FS22 engine build numbers and I was right, there was unannounced hotfix build released, see below log.txt build numbers.
Patch v1.14
Bugfixes & Changes
Balestacking: Added Kubota M7 with frontloader
Balestacking: Added Volvo 120H wheelloader
Arena: Fixed cutters jumping upwards when driving over Drops
Arena: Improved performance while Drops are waiting to be picked up
Improved visor rendering on fire fighter clothing
Fixed connection hoses on Grimme GL860
Fixed crashes with long inline bales
Fixed visual issue with wheel hubs moving around
Fixed decals partially clipping on various machines
Editing
Added vehicle LOD debug viewer (gsVehicleDebugLOD)
Known issues
Toggling AMD FSR 3 Frame Generation or restarting the game while a third party overlay / hook is active may cause a game crash (such as OBS Game Capture - use Display Capture instead)
Info
As with all major updates to Farming Simulator, you may experience stuttering on the first game launch after the update when using mods or custom graphics settings due to shaders being recompiled.
Important PMC Tactical Forum New User Registration please read new info here.