[FS17] (GE 7.1.0 & FS17 1.5.3) General topic of my own terrain editing issues
Moderators: Lone Wolf, Snake Man
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- Newbie
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- Gaming Interests: ArmA 3
- Editing Interests: Terrains
[FS17] (GE 7.1.0 & FS17 1.5.3) General topic of my own terrain editing issues
Hello.
An word of introduction.
to be contiuned...
An word of introduction.
to be contiuned...
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- Newbie
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- Editing Interests: Terrains
Re: [FS17] (GE 7.1.0 & FS17 1.5.3) General topic of my own terrain editing issues
So in word of explenation.
I was think that this topic will be able to edit for grow of information. If this is impossible than this is useless. I would like to write the steps what i have done, problems and ways how i figure out them for people looking help with issues like mine. If there will be someone whith the same resolved issue by me then this will be useful but only when i be able to edit the post. If its not possible then i ask for delete whole topic cause its misunderstanding.
I was think that this topic will be able to edit for grow of information. If this is impossible than this is useless. I would like to write the steps what i have done, problems and ways how i figure out them for people looking help with issues like mine. If there will be someone whith the same resolved issue by me then this will be useful but only when i be able to edit the post. If its not possible then i ask for delete whole topic cause its misunderstanding.
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- Commander-In-Chief
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Re: [FS17] (GE 7.1.0 & FS17 1.5.3) General topic of my own terrain editing issues
There is no need for any odd [reserved] posts, just create a new reply to ask a question or share new information or tips. Lets keep it simple.
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Re: [FS17] (GE 7.1.0 & FS17 1.5.3) General topic of my own terrain editing issues
The question of the day:
How to make editor use all cores?
For now he use 1 of my six cores. It is possible to force editor to work on all cores? Scripts with editing terrain or saving or loading takes enormous time..
How to make editor use all cores?
For now he use 1 of my six cores. It is possible to force editor to work on all cores? Scripts with editing terrain or saving or loading takes enormous time..
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- Commander-In-Chief
- Posts: 9833
- Joined: 2000-07-31 22:01:01
- Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
- Editing Interests: All, I (try) to edit everything.
- Location: PMC
Re: [FS17] (GE 7.1.0 & FS17 1.5.3) General topic of my own terrain editing issues
Giants Editor (GE) is not multi threaded, at least never seen it behave like that. This editor is extremely crude, it just gets the job done without any user friendliness or advanced features.
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Re: [FS17] (GE 7.1.0 & FS17 1.5.3) General topic of my own terrain editing issues
So going by this better will be:
1. Put out Phenom II x6 3.3GHz
2. Put back Phenom II x4 3.4GHz
This is right ?
1. Put out Phenom II x6 3.3GHz
2. Put back Phenom II x4 3.4GHz
This is right ?
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- Commander-In-Chief
- Posts: 9833
- Joined: 2000-07-31 22:01:01
- Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
- Editing Interests: All, I (try) to edit everything.
- Location: PMC
Re: [FS17] (GE 7.1.0 & FS17 1.5.3) General topic of my own terrain editing issues
Judging by gigahertz, I'd say makes no difference. Giants Editor is a shitty tool, just accept that and use it, we all have to.
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