NOHQ problem
Moderators: Lone Wolf, Snake Man
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- Newbie
- Posts: 7
- Joined: 2012-10-24 18:42:22
- Gaming Interests: Armed Assault (ArmA)
- Editing Interests: Modeling + Texturing
- Location: Croatia
NOHQ problem
Hi all, im new here.
As you see on the Title of topic, i have problem with my _NOHQ file for Serbian Army units.
This is what I did:
I opened original us_soldier_nohq.paa file from BI Sample Models and saved it as .TGA.
I edited it, and again saved as .TGA 32bit format and called it "serbian_soldier_NOHQ.tga", i converted it into .paa format with Pal2PacE.exe. I copyed it in my "roberto_digi_srbarmy\" folder and edited an .rvmat file (i have no problems with .rvmat) and when i open Serbian Soldier in mission editor it says "Cannot open file serbian_soldier_NOHQ.paa". Then i just copyed original us_soldier_nohq.paa file into my "roberto_digi_srbarmy" folder and renamed it into serbian_soldier_nohq.paa and it works in game. Can someone teach me how to make vaild _nohq file that will work in game ? Thanks!
Anyway here my file is: http://uploading.com/files/get/8944a3bd ... er_NOHQ.7z
As you see on the Title of topic, i have problem with my _NOHQ file for Serbian Army units.
This is what I did:
I opened original us_soldier_nohq.paa file from BI Sample Models and saved it as .TGA.
I edited it, and again saved as .TGA 32bit format and called it "serbian_soldier_NOHQ.tga", i converted it into .paa format with Pal2PacE.exe. I copyed it in my "roberto_digi_srbarmy\" folder and edited an .rvmat file (i have no problems with .rvmat) and when i open Serbian Soldier in mission editor it says "Cannot open file serbian_soldier_NOHQ.paa". Then i just copyed original us_soldier_nohq.paa file into my "roberto_digi_srbarmy" folder and renamed it into serbian_soldier_nohq.paa and it works in game. Can someone teach me how to make vaild _nohq file that will work in game ? Thanks!
Anyway here my file is: http://uploading.com/files/get/8944a3bd ... er_NOHQ.7z
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- Commander-In-Chief
- Posts: 9833
- Joined: 2000-07-31 22:01:01
- Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
- Editing Interests: All, I (try) to edit everything.
- Location: PMC
Re: NOHQ problem
The paa file in that packet is us_soldier_nohq.paa ?
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Please help to keep PMC websites online, if domains are let to expire then it will be "game over, man!".
-
- Newbie
- Posts: 7
- Joined: 2012-10-24 18:42:22
- Gaming Interests: Armed Assault (ArmA)
- Editing Interests: Modeling + Texturing
- Location: Croatia
Re: NOHQ problem
Yeah i called it us_soldier_nohq during putting it in archive. Anyway i solved the problem, i got Photoshop .paa plugin and it works nice when save as DX5. 

-
- Commander-In-Chief
- Posts: 9833
- Joined: 2000-07-31 22:01:01
- Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
- Editing Interests: All, I (try) to edit everything.
- Location: PMC
Re: NOHQ problem
No no, don't use photoshop plugin, use texview.
PMC TACTICAL FORUM AND OTHER WEBSITES GO DOWN SEPTEMBER 13TH 2025 IF WEB HOSTING YEARLY FEES ARE NOT PAID.
IF YOU WANT TO KEEP USING PMC WEBSITES INCLUDING THIS FORUM, DOWNLOAD ADDONS, READ TUTORIALS, ETC, PLEASE HELP BY SUPPORTING PMC.
Support PMC
Please help to keep PMC websites online, if domains are let to expire then it will be "game over, man!".
IF YOU WANT TO KEEP USING PMC WEBSITES INCLUDING THIS FORUM, DOWNLOAD ADDONS, READ TUTORIALS, ETC, PLEASE HELP BY SUPPORTING PMC.
Support PMC
Please help to keep PMC websites online, if domains are let to expire then it will be "game over, man!".
-
- Newbie
- Posts: 7
- Joined: 2012-10-24 18:42:22
- Gaming Interests: Armed Assault (ArmA)
- Editing Interests: Modeling + Texturing
- Location: Croatia
Re: NOHQ problem
Yeah I tried texview, pal2pacE and similar programs but it always has some errors. But when i use PS plugin it works, i have no idea why .. but that's solution of my problem. 
