Helo Transport Mission: Chickenhawk
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Helo Transport Mission: Chickenhawk
I've recently ported Workhorse by BTK from Takistan to Chernarus. Instead of flying a CH-47 the player controls a Mi-8 MTV there. Today I started to create a random helo transport mission for an unarmed UH-1H for VTE, I hope I'll have an alpha ready by Monday. A question on the helo crew: I ordered my copilot to board the helo, but he takes place in the transport area, not in the copilot seat. Is there a way to move him there? I've picked the Dak Seang map from VTE, particulary as I played Sup3rSam3r's mission there. Are there any prepared populated bases for that map around that I could use?
Cheers,
TeTeT
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Re: Helo Transport Mission: Chickenhawk
Cool, please let us know when you have it available for download.TeTeT wrote:random helo transport mission for an unarmed UH-1H for VTE
No, VTE huey has cargo spaces only in the backseats. There is no co-pilot. But this is a good point, I've written it into VTE bugs list and will add that real co-pilot, so when huey is in-game, its manned with pilot and co-pilot.I ordered my copilot to board the helo, but he takes place in the transport area, not in the copilot seat. Is there a way to move him there?
Thanks for the tip.
Dak Seang has one nice base in the central area, you should be able to find it easily. Or did you mean something else "populated"?Are there any prepared populated bases for that map around that I could use?
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Re: Helo Transport Mission: Chickenhawk
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Re: Helo Transport Mission: Chickenhawk

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Re: Helo Transport Mission: Chickenhawk
http://tspindler.de/arma/missions/chick ... bridge.png
http://tspindler.de/arma/missions/chick ... exture.png
A very very early version of the mission is up here, I hope it works at all, I only tested it from the editor so far:
http://tspindler.de/arma/missions/chick ... _seang.pbo
Right now there are only three transport missions, nothing exciting or so.
Reason: please dont hotlink large (file size) images.
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Re: Helo Transport Mission: Chickenhawk
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Re: Helo Transport Mission: Chickenhawk
I've started to populate the base a bit and set two squads on patrol via UPSMON. I also wanted to add guards to the watchtowers, but somehow they don't like to get on top of the platform. I tried _guard setPos (_x buildingPos Y) with Y being 0, 1, and 2. All the time the guard stands beside the tower. Any chance to have it look from the platform? Here's the code I use to init the base watchtowers:
Code: Select all
_towerGroup = createGroup west;
_name = "Land_VTE_Watchtower2";
_pos = getPos BaseSpawn;
_dist = 300;
_towers = nearestObjects [_pos, [_name], _dist];
{
_guard = "VTE_Armysoldier" createUnit [getPos _x, _towerGroup, ""];
// _guard setPos (_x buildingPos 2);
} forEach _towers;
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Re: Helo Transport Mission: Chickenhawk
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Re: Helo Transport Mission: Chickenhawk

Code: Select all
// Towers
_towerGroup = createGroup west;
_name = "Land_VTE_Watchtower2";
_positions = [(getPos BaseSpawn), (getPos FSB18Pos), (getPos OutpostPos)];
_dist = 300;
{
_pos = _x;
_towers = nearestObjects [_pos, [_name], _dist];
{
_tower = _x;
_guard = "VTE_Armysoldier" createUnit [ (getPos _tower), _towerGroup, ""];
// _guard setPos (_tower buildingPos random(4));
} forEach _towers;
} forEach _positions;
sleep 1;
{
_x setPos ((nearestBuilding _x) buildingPos random(3));
[_x, 360, "SAFE", "Middle", true, 2] execVM "guard_post\GuardPost.sqf";
} forEach (units _towerGroup);
DEBUG_MSG(["BASE INIT COMPLETE"])

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Re: Helo Transport Mission: Chickenhawk
Code: Select all
_x setPos ((nearestBuilding _x) buildingPos random(3));

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Re: Helo Transport Mission: Chickenhawk
http://tspindler.de/arma/missions/chickenhawk/
I tried to use the DAC module for the civilians, as it activates and deactivates units on players presence. Unfortunately it didn't work and so I hardcoded the civ generation. There are some 55 civilians activate, plus 40 US guards and some 10 VC. In the biggest firefight 80 additional soldiers are spawned when closing in on the LZ. There are also any number of random helo and planes in the air. So expect to get low frames on low end systems.
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Re: Helo Transport Mission: Chickenhawk
You didn't say if this was pure SP mission or can be played in MP too?
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Re: Helo Transport Mission: Chickenhawk
I just uploaded the mission again, it's still 16 MB of which 14 MB are the sounds ... BTW the sounds are old AFVN jingles and the Functions/Music.sqf file has an array with the mods music and the jingles names and length in it, so a hopefully continuous playback can be achieved. Unfortunately saving the game messes up the sleep timing. BTW if you want to add the jingles to the mod, I think that would be awesome

For now the mission is single player and I will rename it accordingly soon. I don't think a multiplayer version will be very attractive, as I find that the helo pilots I encounter in multiplayer are already quite busy. There's always something to transport or bomb

Thanks for the feedback!
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Re: Helo Transport Mission: Chickenhawk
BTW take a quick comparison of the duration and file sizes on your ogg's against VTE's music tracks, that should give you rough outline to follow.
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Re: Helo Transport Mission: Chickenhawk

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Re: Helo Transport Mission: Chickenhawk

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Re: Helo Transport Mission: Chickenhawk
What I haven't figured out so far, is how to fix the script errors when reloading a saved mission. Somehow the firefight and upsmon scripts break and I don't really understand why.
If you want to take a look:
http://tspindler.de/arma/missions/chickenhawk/
and either use the beta (played at least once) or the latest daily (maybe untested).
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Re: Helo Transport Mission: Chickenhawk
Code: Select all
_boatCiv = "VTE_sampan";
_boatUS = "VTE_pbr";
_boatVC = "VTE_sampan";
_boatType = _boatCiv;
_totalBoats = 0;
spawnBoat = {
_spawn = _riverSpawnPoints call BIS_fnc_selectRandom;
// removed east from auto spawn, so attack helo does not get distracted
_side = [west, civilian] call BIS_fnc_selectRandom;
if (_side == west) then { _boatType = _boatUs; };
// if (_side == east) then { _boatType = _boatVC; };
if (_side == civilian) then { _boatType = _boatCiv; };
_northOrSouth = floor(random(2));
_dir = 180 * _northOrSouth;
_dest = [ RiverNorth, RiverSouth ] select _northOrSouth;
_all = [(getPos _spawn), _dir, _boatType, _side] call BIS_fnc_spawnVehicle;
_boat = _all select 0;
_boatGroup = _all select 2;
_pos = getPos _dest;
_WP = _boatGroup addWaypoint [_pos, 0];
WP(_WP, "MOVE");
_boatGroup setCurrentWaypoint [_boatGroup, 0];
_boat
};
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Re: Helo Transport Mission: Chickenhawk
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Re: Helo Transport Mission: Chickenhawk
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