'Nam Maps
Moderators: Lone Wolf, Snake Man
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- Recruit
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- Gaming Interests: ArmA 2 (Armed Assault 2)
- Editing Interests: Modeling + Texturing
'Nam Maps
Pretty neat Vietnam map came out a while ago by Mondkalb: http://www.armaholic.com/page.php?id=12402
Also a few honorable mentions, but they are more South American than Vietnam:
Lingor by IceBreakr: http://www.armaholic.com/page.php?id=10792
Razoreniya Island by LJFHutch http://www.armaholic.com/page.php?id=9810
Unsung has a few new maps as well.
I tried getting some ARMA maps to work with a converter, but most of the jungle ones have parts that don't quite convert over, so the maps have anomalies =\.
Also a few honorable mentions, but they are more South American than Vietnam:
Lingor by IceBreakr: http://www.armaholic.com/page.php?id=10792
Razoreniya Island by LJFHutch http://www.armaholic.com/page.php?id=9810
Unsung has a few new maps as well.
I tried getting some ARMA maps to work with a converter, but most of the jungle ones have parts that don't quite convert over, so the maps have anomalies =\.
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- Commander-In-Chief
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Re: 'Nam Maps
Which ArmA terrains are you talking about?
What problems did you encounter?
What problems did you encounter?
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- Recruit
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- Gaming Interests: ArmA 2 (Armed Assault 2)
- Editing Interests: Modeling + Texturing
Re: 'Nam Maps
http://www.armaholic.com/page.php?id=3357
I remember trying this one out. It was very dense and the vegetation models (the ones that worked) were very nice.
I'm sure it looked great in Arma, but in Arma 2, some textures turned white, and points of the model would shoot off into the distance and warp
I remember trying this one out. It was very dense and the vegetation models (the ones that worked) were very nice.
I'm sure it looked great in Arma, but in Arma 2, some textures turned white, and points of the model would shoot off into the distance and warp
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- Commander-In-Chief
- Posts: 9833
- Joined: 2000-07-31 22:01:01
- Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
- Editing Interests: All, I (try) to edit everything.
- Location: PMC
Re: 'Nam Maps
Models turning white means textures are missing. This most likely is wrong path in your model.
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Support PMC
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Support PMC
Please help to keep PMC websites online, if domains are let to expire then it will be "game over, man!".