PrimT (PT)'s & Cockpit models
Moderators: Lone Wolf, Snake Man
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- Posts: 27
- Joined: 2009-06-30 22:44:25
- Gaming Interests: Falcon 4.0
- Editing Interests: Modeling + Texturing
PrimT (PT)'s & Cockpit models
Can anyone tell me why 2D and 3D cockpits use only the PrimT (PT) nodes? Is that mandatory or can CP's and LP also be used? What's the reason behind this?