Digital Terrain Mode for feature development

Terrain / Theater editing

Moderators: Lone Wolf, Snake Man

Geraki
Recruit
Posts: 34
Joined: 2009-06-22 08:54:55
Gaming Interests: Falcon 4.0
Editing Interests: All, I (try) to edit everything.

Digital Terrain Mode for feature development

Post by Geraki »

I found info for DTM(Digital terrain Mode) specially for Greece for feature development as far as the Falcon4 terrain development is concerned.

The DTM have 90% real position coordinates and as you can see from the attached image it is showing very realistic.


Image
Image
Image
http://img.photobucket.com/albums/v11/GERAKI/dtm_4.jpg
http://img.photobucket.com/albums/v11/GERAKI/dtm_5.jpg
http://img.photobucket.com/albums/v11/GERAKI/dtm_6.jpg



[video]http://www.erdas.com/Portals/0/Files/de ... t_VGIS.mov[/video]




http://www.erdas.com/portals/0/files/sc ... argets.jpg"]http://www.erdas.com/portals/0/files/sc ... argets.jpg

http://www.erdas.com/portals/0/files/sc ... action.jpg"]http://www.erdas.com/portals/0/files/sc ... action.jpg



Some demo

http://www.erdas.com/tabid/84/currentid ... fault.aspx
Go to demo tad , you can use the save as option also.
Last edited by Snake Man on 2010-03-08 21:12:44, edited 1 time in total.
Reason: please dont hotlink very large (file size) images. 100kb per image is ok, 300kb is not.
Iceburg
Recruit
Posts: 38
Joined: 2003-09-14 22:01:01
Gaming Interests: Falcon 4.0
Editing Interests: All, I (try) to edit everything.
Location: La Vista Nebraska

Re: Digital Terrain Mode for feature development

Post by Iceburg »

Interesting Geraki.
How does this work and transpose into tiles?
http://www.72ndvfw.org Find me on Skype Iceburg84
Epic
2nd Lt
Posts: 72
Joined: 2006-10-03 22:01:01
Location: Hanover, ON Canada

Re: Digital Terrain Mode for feature development

Post by Epic »

Is there any way to to use the terrain similar to BAZT to give a more accurate look in F4 or would that take changes in the graphics engine?

Epic

Return to “Terrain / Theater”