my 0.002c,
1. i knew this rapidly growing model pool..but i am not familiar with the conversion process. Ideally we want the skp models converted into 3ds format with all textuxre-mapping data preserved, then we can turn it into usable LOD/DXM models immedately - without any additional work.
i googled some converter info, the third link looks best..tho i have no sample model yet. if you have a converted skp model(in 3ds format), i'd glad to check it.
http://www.powenko.com/blog/?p=85
http://forums.devshed.com/game-developm ... 19710.html
http://www.okino.com/conv/imp_sketchup.htm
2. While trying to save modelling work, you probably underestimate the workload and difficulty of adding
new objective/feature items to falcon database. i did not succeed in this field.. only Fred knew the magic. ( my last try is tweaking the SAM slot coordinates in existing SAM objective, just changing few digits, yet it won't work.. wierd )