Atangeo Balancer (polygon reduction tool)

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Snake Man
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Atangeo Balancer (polygon reduction tool)

Post by Snake Man »

I found a new polygon reduction tool called Atangeo Balancer.
Atangeo Balancer is a tool that puts your 3D polygonal models in balance.

With Balancer you can

* quickly and easily find your perfect balance between
visual appearance and the number of polygons;
* optimize your models even further for best visualization performance
depending on your rendering method.

Balancer is fast and robust

No more extra coffee breaks when you work with large models.
No more unnecessary memory upgrades either.
Balancer won't typically need more than 75 Mb of memory to optimize a 1 million triangle model in less than 10 seconds.
Balancer is accurate

It utilizes a high quality polygon reduction (aka mesh simplification or decimation) to preserve the visual appearance of your model.
The model features, normals, texture coordinates, material or layer boundaries are all honored.
Read more at their Homepage.

Has anyone tried this out yet, any good?
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Snake Man
Commander-In-Chief
Posts: 9833
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Re: Atangeo Balancer (polygon reduction tool)

Post by Snake Man »

I just tested this on the basic Armed Assault character models, I think it was like 5500 points or something like this, well the polygon reducer worked pretty nice and fast, but it stopped reducing at 1500 points.

So for ArmA/ArmA 2 use, this tool is useless.
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Support PMC

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