Vegetation modeling

ArmA editing, missions, modeling, textures, terrains

Moderators: Lone Wolf, Snake Man

Snake Man
Commander-In-Chief
Posts: 9833
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Vegetation modeling

Post by Snake Man »

Vegetation modeling for ArmA

This topic is dedicated for tips how to model and texture vegetation such as bushes and trees.

I don't have much knowledge yet, but the basic concept should be that wrist thick branches of bushes/trees should be modeled normally and anything smaller should be done with alpha channel transparent textures.

The alpha channel transparent textures should not be too small, as what I've heard, many of them in a scene topping each other, causes slow downs.

More information when I learn. If you have any info or tips, please post.
PMC TACTICAL FORUM AND OTHER WEBSITES GO DOWN SEPTEMBER 13TH 2025 IF WEB HOSTING YEARLY FEES ARE NOT PAID.

IF YOU WANT TO KEEP USING PMC WEBSITES INCLUDING THIS FORUM, DOWNLOAD ADDONS, READ TUTORIALS, ETC, PLEASE HELP BY SUPPORTING PMC.

Support PMC

Please help to keep PMC websites online, if domains are let to expire then it will be "game over, man!".

Return to “ArmA Editing”