
When your O2 says texture paths are like D:\path\filename.ext it is WRONG. It needs to be always path\filename.ext
Lets say my project is... err PMC Apache, my main texture is apache_co.paa and apache.rvmat okay. These files are located in my BIS tools installation in d:\armatools\ArmAWork\PMC\PMC_apache\tex\ directory. A bit of a mouthful, lets split that up.
D: is my hard drive partition, wow.
D:\armatools\ is where I installed the BIS tools.
D:\armatools\ArmAWork\ is what BIS tools installation program created for the content (models, textures, configs etc).
D:\armatools\ArmAWork\PMC\ is my namespace.
D:\armatools\ArmAWork\PMC\PMC_apache\ is my addon's name for o2 and ingame ArmA 2.
Okay.
When you install BIS tools, they create the well known P: subst drive. This is the subst thing for D:\armatools\ArmAWork\ directory, everything "below" that is the O2, Visitor and BinPBO playground, ie what ArmA 2 engine would see at "ingame" situations.
So now that we open our apache model in o2, my textures point out to a directory of:
pmc\pmc_apache\tex\
More precisely the models texture path + file name is
pmc\pmc_apache\tex\apache_co.paa
The material rvmat path + file name is:
pmc\pmc_apache\tex\apache.rvmat
There is NO p:\pmc\... in the path name. No No NO. If someone has instructed you to load your textures with some path which starts anywhere else than the root of P:\ subst drive (in o2 without the P: letters), they are completely wrong. Don't do it.
As reference how to setup your addon paths + BinPBO etc correctly, please read PMC Editing Wiki: Build Environment.
Now, start to shoot some specific questions and we'll get you into proper build environment and fake activity to our forums in no time
